Fungal Infection:Spore

Fungal Infection:Spore

Mod

The purpose of this mod is to increase the difficulty of the vanilla game by adding new enemies and infection mechanics inspired by popular zombie type games.

Client and server CursedEquipment Mobs

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Fungal Infection:Spore 2.0.8

Changelog

Changes: -Hypers evolved will now despawn naturally if the proto world modifier is active. -Organoids have their own mobcap now so they don't interfere with the numbers of the infected. -Changed the "logic" for evolved , and hyper evolved evolved when signals are received by the proto hiveming. -Calamities will now spawn with adaptations if the proto world modifier is active. -Hypers will no longer drop the blocks they break. -Reworked the daytime spawn option(again). -The CDU will now require ice canisters to function. News: items: -Circuit board. -Ice canister. blocks: -Zoaholic. Variants/Adaptations: -Wartorn Sieger. -Overclocked Hindenburg. Mobs: -Gastgaber(error(could not identify creature type)).

Files

spore_1.20.1_2.0.8.jar(9.23 MiB) Primary Download

Project members

Harbinger

Owner

Details

Licensed ARR
Published 2 years ago
Updated 25 days ago