Fungal Infection:Spore

Fungal Infection:Spore

Mod

The purpose of this mod is to increase the difficulty of the vanilla game by adding new enemies and infection mechanics inspired by popular zombie type games.

Client and server CursedEquipment Mobs

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Fungal Infection:Spore 2.1.3

Changelog

Changes: Spitters cannot see entities that are in water. Removed the Stunt effect. The proto will be more careful for where it spawns wombs Organoids will need atleast 3 blocks with hardness less than 4 under them to spawn Increased the range of the scanner. Changed the model of the womb. The base biomass value an infected gives to a womb is now 10 -> 5. Now the biomass an infected gives to the womb its doubled if the infected is evolved and quadruppled if the infected is a hyper.

The droplist for the infected villager , pillager, evoker , vindicator , husk and all of its evolutions.

Fixes: Fixed the functionality of the Infected Claw not being updated(1.19.2 bug)

News: Mobs: Nuckelave(Evolved) Hexenmeister(Hyper) Hexenmeister Claw(Utility)

Items: Hardening agent Refining agent Integrating agent Mutation Syringe

Fried Wing Membrane Surviver's Feast

Blocks: Crusted Bile Surgery Table

Variants: Hazardous Brauerei Villager and Drowned variants for the Scamper.

Mechanics: Infected can heal in bile. The crafting system has been reworked , now infected weapons and armor require a surgery table to be crafted. Weapons now can be enhanced within the surgery table using agents , this can also lead to weapons having mutations. Current weapon mutations "Vampiric , Toxic , Rotten ,Bezerk and Calcified",check the wiki for more info on their capabilities. Current armor mutations "Reinforced , Skeletal , Drowned and Charred",check the wiki for more info on their capabilities.

Removed John Fungal...?

Files

spore_1.19.2_2.1.3.jar(12.27 MiB) Primary Download

Project members

Harbinger

Owner

Details

Licensed ARR
Published 2 years ago
Updated 2 days ago