Fungal Infection:Spore

Fungal Infection:Spore

Mod

The purpose of this mod is to increase the difficulty of the vanilla game by adding new enemies and infection mechanics inspired by popular zombie type games.

Client and server CursedEquipment Mobs

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Fungal Infection:Spore 2.1.4

Changelog

Changes: -for each piece of armor that has the charred mutation ur victims will be set on fire for 2 seconds on hit. -Changed the recipe for dense muscle plates. -Changed the texture for dense muscle plates. -Added multiple texture variants for the glowing mycelium , rotten branch. -The rotten sapling will now slowly decay until its just a bunch of scrubs on the ground. -Mob hallucinations are now more one person oriented so only the affected individual and not another person with madness can see them. -Starting at madness level 2 basic infected mobs which are far away will look like their noninfected counterparts. -Starting at madness level 5 the hallucinations will also give blindness. -Removed the Claw spawnegg -Reduced the Hp of the Phayres from 50 -> 35. -Improved the movement mechanics of the jagdhound -Changed the model of the Sieger -Changed the model of the volatile -Changed the model of the reconstructed mind. -Added a glowing pulsating layer to the volatile and the Hexenmeister. -Removed the days before spawn config..(tried to fix it soo many times ,I just despair) -The Zoaholic now has INFINITE range. -The Stinger projectile shot by the Phayres variant now applies mycelium infection as well. -When a Proto dies it will call all of the calamities in its range at its place. -Updated the name list for the infected adventurers -Added the volatile and Axtwerfer to the max vigil raid list. -Linked Infected can now open doors.

News: Items: -Forgotten record. -Forsaken record. -Organoid membrane. -Biomass bacon. -Organoid soup. -Fungal sauce. -Frozen decayed biomass. -Meaty Icecream. -Tendon Gum. -Skull Soup. -Decayed Limbs. -Decayed Torso. -Stuffed Torso. -Cooked Torso. -Heart Pie. -Slice of a Heart Pie.

Structures: -Asylum(hospital variant) -Celltower -Cell -Lodge -Mass Grave -Military Camp -Prison

AI: The proto now utilizes a basic neural network for choosing what organoids to spawn. The proto will now despawn infected within its area to gain biomass for building its walls or creating organoids. Mobs: Axtwerfer(Hyper).

NukeEntity(Utility).

Adaptations: Howitzer(Elephants Foot).

Mechanics: Added a tutorial inventory for the incubator , zoaholic , cdu. Now the recipes for the surgery table can be displayed when clicking the paper without jei being installed.

Achievements: -Scanning an organoid membrane.

-Added advancements for all the mobs.

Commands: -A command for despawning all spore mobs. Config: -Added drops for the Womb, Delusioner and Verwa

Files

spore_1.20.1_2.1.4.jar(17.96 MiB) Primary Download

Project members

Harbinger

Owner

Details

Licensed ARR
Published 2 years ago
Updated 3 months ago