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Changelog
Fusion 1.2.10
- Fixed all Fusion models loaded after any Fusion model has an error being broken
Fusion 1.2.9a
- Fixed crash when using model modifiers with mods using Puzzles Lib installed
Fusion 1.2.9
- Fixed
pieced
layout when a quads' uv does not cover the entire sprite - Fixed connecting textures using connections for the wrong direction for rotated quads with mirrored uv in some cases
Fusion 1.2.8
- Added Hungarian translations (thanks to bayi!)
- Ambient occlusion is now disabled for emissive quads
- Fixed inverted vertical tile ordering for
continuous
textures - Fixed
DefaultConnectionPredicates#isFaceVisible
returningis_same_block
predicate - Fixed
NotConnectionPredicate
serialization being invalid - Fixed crash when evaluating
biome
anddimension
entity predicate - Fixed
random
texture seed always being 0 for bottom side - Fixed overrides folder not working for resource packs which use vanilla resource overlays
- Fixed entity model modifiers using model for incorrect layer when targeting entities with multiple vanilla layer
Fusion 1.2.7a
- Fixed quads not getting culled for
base
andconnecting
models
Fusion 1.2.7
- Initial release of Fusion for Minecraft 1.21.6 & 1.21.7
Dependencies
Files
fusion-1.2.10-fabric-mc1.21.6.jar(521.07 KiB) Primary Download
Details
Licensed ARR
Published 2 years ago
Updated 2 days ago