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Changelog
Fusion 1.2.10
- Fixed all Fusion models loaded after any Fusion model has an error being broken
Fusion 1.2.9a
- Fixed crash when using model modifiers with mods using Puzzles Lib installed
Fusion 1.2.9
- Fixed
pieced
layout when a quads' uv does not cover the entire sprite - Fixed connecting textures using connections for the wrong direction for rotated quads with mirrored uv in some cases
Fusion 1.2.8
- Added Hungarian translations (thanks to bayi!)
- Ambient occlusion is now disabled for emissive quads
- Fixed quads with different render types being ordered randomly for
base
andconnecting
models when rendered as items - Fixed inverted vertical tile ordering for
continuous
textures - Fixed
DefaultConnectionPredicates#isFaceVisible
returningis_same_block
predicate - Fixed
NotConnectionPredicate
serialization being invalid - Fixed
pane_culling_fix
discarding render type and ambient occlusion properties - Fixed crash when evaluating
biome
anddimension
entity predicate - Fixed
random
texture seed always being 0 for bottom side - Fixed overrides folder not working for resource packs which use vanilla resource overlays
- Fixed entity model modifiers using model for incorrect layer when targeting entities with multiple vanilla layers
Fusion 1.2.7b
- Changed
#createGeometryKey
to provide a globally unique value by including the model itself
Fusion 1.2.7a
- Implemented
#createGeometryKey
for base and connecting models, so they can be cached
Fusion 1.2.7
- Fixed argument validation for
count
anddurability
item predicates
Fusion 1.2.6a
- Fixed
pane_culling_fix
causing crashes - Fixed crash when Iris is installed
Fusion 1.2.6
- Initial release of Fusion for Minecraft 1.21.5
Files
fusion-1.2.10-neoforge-mc1.21.5.jar(524.84 KiB) Primary Download
Details
Licensed ARR
Published 2 years ago
Updated 2 days ago