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Changelog
ADDITIONS:
- added a (currently unused) black hole skybox shader (does NOT work with optifine shaders)
FIXES:
- fixed space having clouds & rain
- fixed rockets deleting all block entity data from placed BEs, they now store it instead
CHANGES:
- made sky renderers independent of the dimension type, instead being based on the dimension ID itself
- made space station packagers save the ID chip's destination planet to the keycard instead of always sending the rocket to the planet the packager is on
- made rockets able to be sent to a specific location via button & slot in rocket scanner GUI
WIP Documentation!:
Dependencies
Details
Licensed LGPL-3.0-or-later
Published a year ago
Updated a month ago