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NeoForge 1.21.1

Changelog

v4.7.4

  • Added native support for catmull-rom (smooth) easings for bedrock-style animation jsons (thanks for the initial work Zigy)
  • Made GeoArmorRenderer inherit bone visibility from HumanoidArmorLayer#setPartVisibility to better work with third-party mods
  • Default boneResetTime to 5-ticks, and auto-complete the reset the tick time is 0. This prevents unavoidable partial-tick bone resets
  • Introduced an identity-based lookup for synced singleton animatables, to hopefully eliminate class-duplication collisions
  • Fixed middle-clicking on synced animatable items causing them to conflict when using triggered animations or synced data (#681)
  • Synced animatable items no longer prevent stacking with each other
  • Bones that now use animations to do a full rotation should now no longer counter-rotate when resetting, allowing for cleaner rotation animations
  • Marked AnimationState#getData as nullable to avoid confusion
  • Added triggerArmorAnim for triggering armor animations (#433)
  • Animated textures now support glowmasks (#456)
  • Marked the easingType argument in EasingType as nullable to avoid confusion
  • Added memory compression to animation data. Larger modpacks should receive a reduction in memory usage

Files

geckolib-neoforge-1.21.1-4.7.4.jar(578.28 KiB) Primary Download

Project members

Gecko

Owner

DerToaster98

Contributor

KyoSleep

Contributor

mchorse

Contributor

Tslat

Maintainer

Details

Licensed MIT
Created 3 years ago
Updated 13 days ago