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Changelog
v4.7
- ItemArmorGeoLayer now renders trims and other vanilla armor decorations properly, and allows for mod-customised part visibility
Summary of changes for 4.7:
- Update to 1.21.3
- EntityRenderState is wrapped and ignored - you do not need to worry about this when using GeckoLib (for now)
- Removed the
query.is_powered
molang query as it is no longer practically feasible - Change crashes to warnings for unsupported model format versions for geo models
- Fix incorrect version range for NeoForge mods
- Added support for UV Face Rotation
- Added a deferred GeoRenderProvider for split-sources support
- Added a stop triggered animation function, to allow for stopping of triggered animations in the same way you triggered them in the first place
- Added a fallback hook for animations - you can now declare multiple animation files in a single GeoModel to look for animations (for polymorphic/modular animatables)
- GeoModels now receive the renderer in #getTextureResource and #getModelResource, to allow for render-context dependent models and textures
- Keyframe events now have the AnimationState passed to them for additional context
- Moved the AnimationState creation in GeoRenderer to its own method for easy overriding
- Pass the render colour from the renderer to the render layers
- Fixed Color#ofARGB actually being RGBA
- Removed previously deprecated methods
- Fixed some issues with Entity and ReplacedEntity geo renderers
- Fixed entity velocity being determined mostly from x-coordinate velocity
- Fixed the controller-agnostic triggered anim function not working
- Introduced additional safeties to prevent unexpected crashes for some networking functions
- Moved animated texture ticking to an internal handler, preventing GeoRenderer implementations from needing to handle it
Files
geckolib-forge-1.21.3-4.7.jar(750.53 KiB) Primary Download
Featured versions
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Gecko
Owner
DerToaster98
Contributor
KyoSleep
Contributor
mchorse
Contributor
Tslat
Maintainer
Details
Licensed MIT
Created 2 years ago
Updated 5 hours ago