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Goety 2.27.0

Changelog

Additions:

  • Squall Golems. Requires the player to find and read a Mistral Scroll, found in the new Wind Shrines. Much like in MCD, Squall Golems will spawn inactive and invulnerable. To activate it, the player must bind the golem with a Resonance Crystal, by left-clicking the golem with it and activating the Crystal by placing it in the world and having a Wind Blower blow on it. Can Follow and Stand By, but cannot wander. When inactive or in activating/deactivating animation, the Golem is immune to non-void damage. Damaged golems can be repaired by right-clicking Jade/Jade Blocks on them.

  • Slime and Magma Cube Servants. Made by right-clicking a Slime/Magma Block with an Animation Core.

  • Resonance Crystal. Resonance Crystal are activated when a Wind Blower, Shade or Marble variants, are blown on it. Resonance Crystals also gives of Redstone power when er, powered.

  • Highrock blocks. Polished Highrock blocks are used to make Squall Golem mold. The rest are decorative.

  • Wind Shrines. Found in Peak biomes. Contains Mistral Scroll and some loot.

  • Geoturgy Ritual. A new ritual for all those curios (ie, amulets, rings) since magic rituals are required for too many recipes.

  • Grimoire of Goodwill. Works inversely from Grimoire of Grudges, where left-clicking on a mob/player adds them to the player's goodwill list, where servants will not attack them no matter what. Doing this will remove the mob/player from the the player's grudge list, and vice versa.

  • Feline Amulet. Wearing it causes Creepers to flee from Players and Phantoms to not target them. Recipe requires a sacrifice of a cat or ocelot (doesn't have to tamed, or yours though).

  • A marble variant of the Wind Blower.

Fixes & Changes:

  • Undead mobs in the Crypts will now be hostile towards players wearing Necro Set (Can be disable in config).

  • Fixed Amulets rendering on player model.

  • Pulverize Focus now use Recipe Json to pick which blocks is pulverized into what, including turning into items.

  • Improved Wind Blower mechanics.

  • Renamed "map" to "summons" for goety commands. Removed summon_noaigen.

  • Storm spells deal 1.5x more damage to mobs/players in water or rain.

  • Fixed Storm spells bypassing walls.

  • Fixed Philosopher's Stone not disappearing after using up all durability.

  • Storm Rituals should be able to use marble, jade and indented gold to work.

  • End Walk Focus now uses Magic Ritual to craft.

  • Shadow Walk now deals 1.25x more damage instead of 2.0x per level.

  • Fixed Shadow Walk bypassing Apostle's and Vizier's damage cap

  • Fixed Hyperfocus advancement only being obtaininable by having all focuses in inventory, which is not possible usually.

  • Fixed Here We Go Again... advancement not properly formatted in 1.20.1

  • Fixed Storm Ritual not registering Marble Sky ritual setup.

  • Call Focus and Command Focus now register servants by left-clicking on them instead of right-clicking. This makes it work on Creative mode.

  • Consequently, certain items that rely on left-clicking on mobs should work on owned servants.

  • Optimizations on player and witch cauldron ticks made by Mephodio on Github.

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https://discord.gg/utQqkWUuDc

Files

Goety-2.27.0.jar(25.18 MiB) Primary Download

Project members

Polarice3

Owner

Details

Licensed MIT
Published 2 years ago
Updated 5 days ago