Changelog
REUPLOADED TO FIX FROST RITUAL REQUIREMENT BUG. SORRY
Fixes & Changes:
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If in a Woodland Mansion or structure that tagged "on_woodland_explorer_maps", the Vizier will cause all raiders within the structure's bounding box to be hostile to their target.
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Fixed bug where Ice Storms hurt their shooter.
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Tweaked how Lich Form is rendered to hopefully mitigate mod compat bugs.
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Done some recoding to hopefully fix Bulwark Focus server issues. Last testing shows Bulwark working properly on server.
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Fixed owner stack overflow crash.
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Bulwark Focus can now be applied to allied entities if caster crouch cast while looking at one.
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Casting Rotting/Osseous Spell with Ominous Staff will summon Zombie Vindicator and Skeleton Pillager respectively.
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Frost spells no longer ignore armor.
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Improved API spell type staff registry. Now spell types are assigned on staff items instead of staffs being registered on Spell Types interface.
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Added IWand interface to allow custom staffs.
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Focus Enchantments can be found on Creative Menu. For 1.19, they are found under Combat Tab, for 1.20 on Ingredients Tab.
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Retextured Haunted Trapdoor.
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Retextured Focus Bag inventory.
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Changed how Summon Limits works by disallowing the caster from casting a summoning spell if the summon limit of that summon type has been reached, instead of summoning them and having them quickly die off.
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Freeze damage from spells will deal half-damage to freeze immune entities instead of dealing no damage.
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Geoturgy Ritual requirement has changed so that it can be performed above Y-32 if the block requirement is met, and that it doesn't need specific blocks if placed under or around Y-32 and is not exposed to the sky.
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Changed Sea Amulet recipe to use Nautilus Shell instead of Heart of the Sea.
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Improved Necro Bolt animation to be much more like what looks in MCD.
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Wind Shrine Maps can be bought from Wandering Traders.
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Improved Ice Storm Focus texture.
Additions:
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Vizier Visages. When the Vizier hits half of their maximum health, they will summon two Vizier Visages. Vizier Visages move similar to the Vizier, but is completely invulnerable to all non-void damage. They will charge at the player much like Vexes. Vizier Visages will disappear if the Vizier that summons them dies.
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Graveyard Structure. Has same spawn rate as the Dark Manor. Wraiths spawn more frequently at the structure. There's a 1/8 chance that a bigger graveyard is generated instead of the regular one.
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Apparition Doors. Right clicking or having it receive redstone signal will cause it to be passable and transparent for a while. Also causes adjacent doors to vanish as well.
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Haunted Glass. Comes Tinted and Mob versions. Allows only players to pass through it, unless it's the Mob version where the opposite is true.
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Frost Nova Spell. Frost Nova summons a frost shockwave on the caster, freezing and damaging nearby non-allied entities. It deals half the damage of Discharge spell by default and unlike the former and Shockwave spell, can be cast on a target's location by crouch casting while looking at them.
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Ice Golems. Can be summoned by casting the new Frostborn Spell. Weakest of Goety's Golems and constructs, having 60 Health and 7.5 attack damage. Attacks by stabbing at their target or, in rare cases, summon a Frost Nova. Based on Frost Atronachs from Skyrim.
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Freezing Lamps. Slowly covers the area around it with snow or freeze nearby water sources.
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Frost Ritual Type. Requires the Dark Altar to be in a snowing biome, or surrounded with 16 Ice Blocks (Ice, Packed, Blue), 8 Snow Blocks and 4 Freezing Lamps.
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Focus Packs. An upgraded version of Focus Bags, where it can hold twice the amount of focuses. WARNING, crafting the Focus Pack with the Focus Bags will remove all the focuses within them.
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Grapple Spell. Shoots a vine hook that, when attached to a surface, pulls the caster towards it. Reminds me of a funny potato lol.
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