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Guarding 1.21 - 2.7.0

Changelog

Gameplay Changes

  • Netherite Shield enchantability has been reduced. 20 -> 15
  • Barbed durability damage has been reduced. 2 -> 1
  • Barbed success chance has been increased. 20% -> 33%
  • Barbed damage can now be inflicted from ranged attacks.

Config Changes

  • The enchantability of the Shield and Netherite Shield have been made configurable.
  • Configurations for Pummeling and Barbed and projectile deflection strength have been removed.

Technical Changes

Guarding now uses 1.21's data driven enchantments, for this reason, several configurations were removed in favor of this new system.

Added 3 new enchantment effect components:

guarding:shield_blocked: Effects applying after an attack is blocked.

  • Condition Context: Damage Parameters
  • Effect: Entity Effect
  • Additional fields:
    • cancel_on_parry: When true, stops the effects from being applied when a parry is landed
    • affected: A specifier for whom the effect is applied to. Possible values are attacker, damaging_entity, and victim

guarding:shield_parried: Effects applying after an attack is parried.

  • Condition Context: Damage Parameters
  • Effect: Entity Effect
  • Additional fields:
    • affected: A specifier for whom the effect is applied to. Possible values are attacker, damaging_entity, and victim

guarding:shield_knockback: Effects for the amount of knockback to deal when an attack is blocked.

  • Condition Context: Damage Parameters
  • Effect: Value Effect

Files

guarding-1.21-2.7.0.jar(210.15 KiB) Primary Download

Project members

Team Abode

Team Abode

Organization

ExDrill

Developer

outercloudstudio

Contributor

Details

Licensed CC0-1.0
Published 2 years ago
Updated 5 days ago