Health Regeneration Overhaul

Health Regeneration Overhaul

Mod

This API changes how health regeneration works and disables the food system.

Client and server AdventureFoodGame MechanicsLibrary

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Changelog

2.4.0

HUD rendering overhaul The initial idea of splitting a bar into three textures per "layer" to allow for easy change of the bar length, came with the cost of massive FPS drops. With this rewrite the bar size is no longer changeable with a simple config option. Each 'layer' consists of only 1 texture (which can have configurable dimensions). In addition, the texture can be dynamically replaced by another texture (with configurable dimensions) depending on the max value.

  • 'fill_direction' no longer chooses between a horizontal and a vertical 'texture set', it only determines the direction from which the bar is filled. This means that changing between horizontal and vertical resource bars also requires a texture change.
  • added the option to display an icon (with configurable texture id and dimensions). This can be toggled independently of the bar and the number.
  • added "generic.reserved_health" entity attribute
  • "generic.health_regeneration" entity attribute can now be negative
  • changed vanillas "natural regeneration" gamerule to simply add 1 health regeneration.
  • server config can now be edited in game (Thanks to Fzzy Config)
  • generally improved config layout
  • removed dependency on Cloth Config
  • added dependency on Fzzy Config
  • added dependency on Resource Bar API

Files

health-regeneration-overhaul-2.4.0.jar(98.21 KiB) Primary Download

Project members

TheRedBrain

Member

Details

Licensed MIT
Published 7 months ago
Updated 16 days ago