Changelog
I forgot to release this, but now it has more features + compatibility in mind. I will release another update later with the nail arts, I just want to see if the issues with mod compatibility have been fixed or not before I put more work into those.
Compatibility Knight's Defiance stat from RPG attributes is set to 0.
THE KNIGHT :knight: Is now immune to the Resistance potion effect. Is now immune to the Health Boost potion effect. Now loses all potion effects upon taking any damage (including modded ones). Now becomes briefly stunned after getting hit (duration of stun shortened by a specific charm). Can no longer increase maximum HP via external means and must rely on masks to do so. Is unable to wear anything on its body slots, regardless of armor value. Elytra flight is still possible via other means that grant it (such as granted powers, cloak artifact slots that let you equip elytra and similar). Is now unable to gain armor points, as they will be multiplied by 0. Joni's Blessing (Charm) changed to provide +5 masks as opposed to +40% maximum health. Added Nailmaster's Glory (Charm). Added Fury of the Fallen (Charm). Added Quick Strikes (Charm). Added Stalwart Shell (Charm). Added Steady Body (Charm). Added a new use for geo: Clerics will sometimes want to buy it off you in exchange for diamonds.