Immersive Backrooms

Immersive Backrooms

Mod

This in-progress Fabric mod is my interpretation of the Backrooms in Minecraft!

Client and server AdventureTechnologyWorld Generation

2,956 downloads
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[1.19.2] Immersive Backrooms 0.1.0

Changelog

Current Features

Ores, materials, and machines extending Tech Reborn's features with the end product of creating Async's KV31 low-proximity magnetic distortion system (aka the Backrooms door).

These include but are not limited to:

  • Bismuthinite ore
  • Bismuth ingot
  • Indium ingot
  • Industrial alloy smelter
  • Low-temperature solder alloy ingot
  • Superconducting magnet coil
  • Superconducting magnet
  • LN2 coolant cell
  • Toroidal field model coil (TFMC) magnet
  • KV31 control computer
  • KV31 portal multiblock structure

Backrooms level 0 dimension:

  • yellow wallpaper block
  • gray ceiling tile block
  • sprawling complex of rooms made from randomly placed and sized wall blocks made from yellow wallpaper
  • "level_0" biome with lights
  • "level_0_dark" biome with no lights
  • block state for ceiling tiles where lights are placed
  • when placing light feature, test for light block state so that light features aren't placed on top of each other -dedicated fluorescent light block
  • small chance that when a light block is placed, it flickers (done with a block state, luminance function to return light level, different darker textures for each light level when flickering)
  • added rare light feature with larger chance of flickering light, found in both normal and dark biomes
  • added thin straight wall feature
  • added thin crooked wall feature
  • added threshold chamber structure designed according to Kane Pixel's backrooms series
  • added threshold chamber destination portal
  • KV31 portals built in the overworld link to a threshold chamber portal
  • portals built in range of the same threshold chamber all link to the same destination portal
  • new portals built inside Level 0 will not work
  • any non-activated threshold chamber portals in Level 0 can be re-activated by placing a KV31 control computer next to it

Other features:

"no-clipping" (teleporting) into Backrooms Level 0 when taking suffocation or void damage; this currently happens 1% of the time (might change in the future)

Files

backroomsmod-0.1.0-1.19.2.jar(10.64 MiB) Primary Download

Project members

crafter312

Owner

Details

Licensed GPL-3.0-only
Published 2 years ago
Updated 7 months ago