90% of ad revenue goes to creators. Go ad-free while supporting creators with Modrinth Plus. Subscribe today!
Changelog
0.2.0
- Added midi track selection
- Added a tiny drum
- Sounds are now played at twice the distance (32 blocks)
- Fixed issues with updating/reuploading tracks
0.1.2
- Fixed dedicated server crash
0.1.1
- Zombiefied Piglins now also move their arms
- Added compatibility with Entity Culling
- Fixed wrong animations when in side hand
- Allay now also like music
- Husks can now also play (on fresh configs)
- Fixed incompatibility with Sound Physics Remastered
0.1.0
- Added plugin API (thanks NerjalNosk!)
- Fixed midis upload not working on Windows
- Added error message when file cannot be parsed
0.0.5
- Fixed some crashes
- Fixed null textures
0.0.4
- Fixed broken backport
- Fixed fabric incompatibility with model loading
0.0.3
- Only relevant entities pick up instruments
- Right-click on an entity will cause them to drop their instrument
- Fixed some midis
- Added support for tempo changes mid-play
- Streamed melody transfer for extra large midis
- Changed data format
- Midi now store tracks (no GUI to actually select specific tracks, but the technical capacities are here now)
- One .dat per melody to scale better
- Lazy loading of datapacks to speed up starting time
0.0.2
- Slightly enhanced, which track is used until a proper selection is added
- MIDIs without note-offs are now supported
- Hat layer is now animated as well
- No more crashes with Immersive Paintings
- Added example datapack
0.0.1
- Released
Details
Licensed GPL-3.0-only
Published a year ago
Updated 6 months ago