In Control!

In Control!

Mod

Be In Control of mob spawns

Server Management MobsUtility

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InControl - 1.20-9.2.0

Changelog

1.20-9.2.0:

  • New named number system where you have variables with a name and an integer value:
    • Two new commands: 'numbers' to show the current numbers and 'setnumber' to set a number
    • New 'number' test that can be used in almost all rules to test if a number satisfies a given expression. Example expression: "number": { "name": "mycounter", "expression": "gt(10)" }
    • This test also works for events and spawner rules. Basically everwhere that you can test for a phase you can now also test for a number
    • New event action called 'number'. This will allow you to modify a number when an event happens. For example: { "name": "mycounter", "value": "+1" }
    • New 'changenumber' action that can be used in many rules. Same syntax as the number event action: "changenumber": "mycounter=+1"
  • Various fixes and improvements to the phase system:
    • Manually set phases will now also be persisted when the world is reloaded
    • New event action called 'phase'. This will allow you to set or clear a phase when an event happens. For example, you can now set a phase when a player kills a mob and then use that phase in a spawner rule to spawn mobs only when that phase is set
    • The 'phase' test is now also supported for experience, loot, effect, harvest, left click, right click, place, and summon aid rules
  • New custom event:
    • New 'customevent' action that you can use from within many rules to fire a custom event
    • New event trigger called 'custom'
    • New 'result' called 'deny_with_actions' which will deny the event but still execute the actions. This can be used to deny the spawn of a mob but still send out an event

Files

incontrol-1.20-9.2.0.jar(304.39 KiB) Primary Download

Project members

McJty

Owner

Details

Licensed MIT
Published 2 years ago
Updated 23 days ago