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Changelog
Create train integration:
- Now works on Forge.
- Is hooked up to the syncing of portals.
- When changing a dimension of a portal with rails through it, the game automatically tries to update the rails' destination (and breaks them if it can't).
Tweaks:
- You can now use creative mode pickblock on infinity portal blocks, giving you the respective key.
- Config options now include ways to set a cap for dimension scale and tweak the length of/disable iridescence side effects (initial phase, cooldown).
- There are now chat error messages for when an infinity portal fails to teleport the player for any reason, intended or unintended.
Bugfixes:
- Fixed a fish-related forge crash.
- Fixed incorrect teleportations with portals to deleted dimensions and all the calls to teleport the player to their respawn point.
- Fixed the "invalid player data" message when logging in to a deleted dimension.
- Fixed infinity portals not loading the other side with a chunk ticket when a non-player entity goes through (meaning they now can be used for chunkloaders).
- Iridescence-related shaders now should behave properly when the effect is applied, removed, or the player changes dimension.
- Shaders in general should be more stable (dimension-dependent ones failed to apply before until a resourcepack reload).
- There was an edge case before in which portals didn't resync correctly; this is fixed.
Files
infinite-dimensions-2.3.8+1.20.1.jar(8.02 MiB) Primary Download
Featured versions
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LeraRiemann
Creator & content dev
Cassian
Codeveloper & backend dev
Details
Licensed LGPL-3.0-or-later
Published a year ago
Updated 20 days ago