Invocations

Invocations

Mod

More Complicated Spell Casting for Spell Engine Inspired by Last Epoch

Client and server AdventureEquipmentGame MechanicsMagic Mobs

234.6k downloads
60 followers
Follow Save
90% of ad revenue goes to creators. Go ad-free while supporting creators with Modrinth Plus. Subscribe today!

Invocations 0.2.1

Changelog

Frost Resonance invocation rebalanced and reworked

  • Glaciers now have a cooldown of 12 ticks per glacier between pulses

  • Each activation of Frost Resonance only targets one glacier with a pulse, in addition to the player's own pulse

  • Glaciers that are off cooldown are chosen at random

  • Damage of each individual pulse doubled to compensate

  • Slight wording change to reflect the change in the tooltip

  • Duration increased to 3 seconds

Frost Upheaval duration increased to 3 seconds.

Runic Invocation spell cooldown lowered from 6 seconds to 4 seconds, but is no longer affected by Spell Haste

All invocations similarly had their cooldowns lowered from 6 seconds to much lower, most of them around 2 seconds or even 1 second. Note that you still need the Runic Invocation spell to be off cooldown in order to be able to cast these invocations in the first place.

When you have runes, the corresponding invocation will now show up in your spellbook along with its tooltip and damage instead of the normal Runic Invocation spell. DPS warriors rejoice!

Files

invoke-0.2.1.jar(314.81 KiB) Primary Download

Project members

cleannrooster

Owner

Details

Licensed MIT
Published a year ago
Updated 4 months ago