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V3.0.0 AND ABOVE REQUIRES CURIOS API<
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To play the mod without structures download the NS files<
📖About: Apocalypse now focuses on the variability of melee weapons within the game, adding several tools with unique crafting and uses, the mod will also focus on composing an apocalyptic world by adding various decorative blocks and items that make up the world's environment, as well as wreckage of structures, customizable zombies and human enemies, and as well as adding several unique armor sets that mirror real-world armor
The mod also introduces several new foods, some with different mechanics, you will also find in the mod some new mechanics such as bleeding, biting, pain, breaking legs and zombification, all of which can be turned off through config files
As mentioned, the mod adds total customization for whatever your type of gameplay, you can turn off systems, structures, walkers or runners, transforming your game or modpack the way you want.
✅Compatibility: The mod will be compatible with any mod that has its knives within the tool tag(e.g.: Farmers Delight), any mod that uses vanilla loottables(e.g.: The lost cities) and should be compatible with any other mod so far, with some chances of Terrain generation mods sometimes break structures.
PLEASE READ THE FAQ: FAQ:
-Armor is wrong and doesn't render correctly? A: Is optifine, do not use with new generation mods, it can cause rendering errors in armor that uses 3d elements.
-How can I turn off ''X'' mod element? A: Any element of the mod can be turned off through the config file after version 3.0.0.
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I was bitten, what should I do? A: Bites have no cure and you will soon die, turn off this effect if you don't like it.
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I found a bug, what should I do? A: Do a minimum of research first to see if the reason for the bug is really linked to the mod, if so, leave it in the comments or on the discord channel.
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Is version 1.16.5 out of date?/do you intend to update version 1.16.5? A: I don't plan to update this version anymore
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Can it be compatible with x mod? A: Possibly yes, unless it is already possible to make compatibility through the config of the other mod.
The mod is still in the process of being finished so any bugs, errors or suggestions would be greatly appreciated if commented.
Found any bug or just wanna send me a suggestion, Maybe interact with thecommunity? Discord: https://discord.gg/Be4ggJrWZy