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Knight Quest 1.6.0 [1.21]

Changelog

  • Dedicated Configuration: A specific configuration has been added for the mod. The Forge Config API Port mod is required to change the configuration values, but it is not necessary to play. Install it only if you wish to modify any allowed data.
  • Functionality Improvements: Certain functionalities have been adjusted to make the progress in this mod as similar as possible to the Forge version.
  • Mod Page Update: The mod page has been updated to display more accurate information and reduce the chance of misunderstanding the functionalities. Information about the Netherman and Radiant Essence has also been added.
  • Texture Visibility: The texture of the chalice filled with great essence is now visible to all players, not just the one performing the action.
  • Texture Modifications: The textures of certain items and entities have been slightly adjusted.
  • Hostile Entity AI Improvements: The AI of hostile entities has been tweaked. Additionally, when attacked by an entity other than the player, they now update their target.
  • Armor Set Passive Changes: The passive abilities of the Path and Shinobi armor sets now grant a speed boost instead of invisibility.
  • Enhanced Explosion Effects: The explosion effect when a Netherman clone explodes has been increased.
  • Ghastling Egg Disabled: The Ghastling egg has been disabled.
  • Animation Redesign: The Swampman animations have been redesigned.
  • Animation Size Reduction: The size of the Eld Bomb's animation when ignited has been reduced.
  • Samhain Fixes: Several issues with Samhain have been fixed, including following and recognizing its owner, and it should no longer disappear when the chunk where it is located is unloaded.
  • Netherman Fixes: Now the Netherman teleport charge attack works as intended. Fixed some animation interpolation issues too.

Swampman ~->

  • Complete Redesign: It now has two phases, with the second phase activating when its health drops below half.
  • Phase-Specific Attacks: In its first phase, it attacks manually with its axe; in the second phase, it throws it.
  • Texture Change: The texture changes between phases, with an indicator showing which one is active.
  • Stat Increases: Base damage has been increased from 4 to 8, and health from 25 to 50.

Eld Bomb ~->

  • Explosion Radius Increase: The explosion radius has been increased by 1 unit.
  • New Particles: Additional particles have been added to the explosion.
  • Poison Effect: If the player is nearby when it explodes, they are poisoned.
  • Explosion Indicator: A white texture indicator has been added when it is ignited.
  • Model Stretching: The model stretches when it is about to explode, similar to a Creeper.

Samhain ~->

  • Protective Behavior: It no longer runs from enemies; it will now protect its owner.
  • New Animations: Animations have been recreated, including three variations when it is tamed and ordered to sit.
  • Equipment: It can be equipped with any armor, ranged weapons, and swords (must be thrown on the ground for it to pick up. To retrieve them, shift + right-click on the entity).
  • New NBT Records: New NBT records have been added to prevent it from despawning when the chunk is unloaded.

Gremlin ~->

  • Gold Interaction: You can give it a gold ingot to keep it entertained for 4 seconds, allowing enough time to escape. This animation has two variations.
  • Hitbox Reduction: The entity's hitbox has been reduced by 10%.
  • Half-Health Abilities: When its health drops to half, it can perform one of two abilities: either enter a rage state that increases its damage, speed, and attack speed properties (configurable multipliers), or spawn 3 Ghastlings that rapidly float around it and automatically explode after a random time between 8 and 12 seconds. The explosion radius and speed have been increased.

Files

knightquest-1.6.0-fabric.jar(3.46 MiB) Primary Download

Project members

Xylonity

Member

Details

Licensed GPL-3.0-only
Published 4 months ago
Updated 10 hours ago