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Knight Quest 1.6.0 [1.21]

Changelog

  • Updated the mod page to provide more accurate information, reducing the likelihood of users misunderstanding functionalities. Added detailed information about the Netherman and Radiant Essence.
  • The texture of the great chalice when filled with great essence is now visible to all players, not just the one who performed the action.
  • Improved the AI of hostile entities. Now, when they are attacked by an entity other than the player, they update their target accordingly.
  • Added new options in the configuration menu and reorganized it to make it more visually intuitive.
  • The passive abilities of the Path and Shinobi armor sets now grant a speed boost instead of invisibility.
  • Enhanced the explosion effect when a Netherman clone detonates.
  • Fixed the tooltip for the Apple set, which previously displayed incorrect passive information.
  • Disabled spawning eggs for Ghastling and Momma Lizzy.
  • Redesigned the animations for the Swampman.
  • Reduced the size of the Eld Bomb's animation when it is ignited.
  • The chalice now emits light at every state; the higher the state, the brighter it glows, unlike before when it only emitted light when fully filled.

Eld Bomb ~->

  • Increased explosion radius by 1.
  • Added additional particles during the explosion.
  • The player is now poisoned if they are near when it explodes.
  • Added a white texture indicator when it is ignited.
  • The model stretches when it is about to explode, similar to a creeper.

Samhain ~->

  • No longer flees from enemies; it will protect its owner.
  • Recreated animations; additionally, there are 3 different animations when the entity is tamed and ordered to sit.
  • It can be equipped with any armor and long-range weapons or swords (you must drop them on the ground for it to pick up. To retrieve them, use shift + right-click on the entity).
  • Added new NBT records to prevent it from despawning when the player unloads the chunk.

Gremlin ~->

  • You can give it a gold ingot to keep it distracted for 4 seconds, allowing enough time to escape. This animation has two variations.
  • Reduced the entity’s hitbox by 10%.
  • When its health drops below half, it can perform 1 of 2 abilities. It either enters a state of fury, increasing its damage, speed, and attack speed (with configurable multipliers), or it spawns 3 ghastlings that quickly orbit around it (this ability has been updated ~-> The ghastlings now explode automatically after a random time between 8 and 12 seconds - Increased their radius and speed).

Swampman ~->

  • Complete redesign of the entity. It now has two phases, with the second phase activating when its health drops below half.
  • In its first phase, it attacks manually using its axe; in the second phase, it throws the axe.
  • Texture changes between phases, indicating which phase is active.
  • Increased base damage from 4 to 8 and health from 25 to 50.

Dependencies

Files

knightquest-1.6.0-forge.jar(3.49 MiB) Primary Download

Project members

Xylonity

Member

Details

Licensed GPL-3.0-only
Published 4 months ago
Updated 10 hours ago