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Changelog
- Fix custom lamps not retaining their fluid when broken
- Register custom blocks with block entities to TFC's own block entities instead of creating a duplicate block entity type
- Custom grass, farmland, and path blocks now use their parent dirt block's texture as their base by default
- Add an event for modifying default worldgen values, including the world's rock layers
- Change
TFCEvents.rockSettings
's method fromdefineLayer
todefineRock
to match terminology used here
- Change
- Add axle block builder, which has methods for creating corresponding windmills, water wheels, gear boxes, clutches, and bladed axles
- Add encased axle block builder
- Add extremely basic EntityJS compat
- Has
mammal
,oviparous
,wooly_animal
, anddairy_animal
types currently
- Has
- Add event for registering a fauna definition to any entity type in the game
- Add methods for getting the fuel, drinkable, fertilizer, lamp fuel, pannable, and sluicable definitions to the misc sub-binding
- Update to TFC 3.2.6 and FirmaLife 2.1.6
- Add recipe handlers for new FL recipe types
- Allow custom windmill blades to specify the texture they use
- Non-wild crops now no longer have an item by default
- Now use Kube's
dev.properties
file instead of a configdebugMode
->debugInfo
(default property)- Add
tfc/insertSelfTestsIntoConsole
property that will put TFC's self tests into the Kube console if enabled (defaults to true)
Dependencies
Files
kubejs_tfc-1.20.1-1.2.0.jar(639.5 KiB) Primary Download
Details
Licensed MIT
Published a year ago
Updated a month ago