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Larion 2.0.0

Changelog

A whole bunch of changes for a different feeling terrain. Everything is scaled up to be larger than before and closer to the goal of a fantasy-like landscape.

  • Erosion is no longer coupled to continents, instead made up of a "mountain chains" function and a "swamps" function
    • This means mountains can appear at the coast and form long chain-like lines (but also sometimes giant mountainous blobs)
    • Swamps and windswept terrain can appear inland now as large semi-rare areas
  • Many, many tweaks to how continents and islands are laid out
    • Larger continents with more interesting shapes
  • Big changes to ridge noise - now consists of separate density functions for rivers, hills and "weirdness"
  • Changes to temperature and vegetation noises
  • Larion no longer overwrites minecraft:overworld/offset, instead introduces changes in minecraft:overworld/depth
    • Changes include an extra depth factor based on continents (terrain is "raised" inland except for at rivers, meaning far inland mountains are higher than coastal mountains and so on)
  • Adjusted "jaggedness" noise scale to make mountains less.. jagged and shaped more like real mountains
  • Adjusted river tunnelling for larger tunnels and lots of saddle river valleys
    • Most rivers are exposed to the surface now, at least partially, but tunnels can still generate under very tall terrain

Files

Larion-2.0.0-mc1.19.2-to-1.21.1.jar(55.07 KiB) Primary Download

Project members

Badgerson

Member

Details

Licensed Apache-2.0
Published 4 months ago
Updated 14 days ago