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Changelog
A whole bunch of changes for a different feeling terrain. Everything is scaled up to be larger than before and closer to the goal of a fantasy-like landscape.
- Erosion is no longer coupled to continents, instead made up of a "mountain chains" function and a "swamps" function
- This means mountains can appear at the coast and form long chain-like lines (but also sometimes giant mountainous blobs)
- Swamps and windswept terrain can appear inland now as large semi-rare areas
- Many, many tweaks to how continents and islands are laid out
- Larger continents with more interesting shapes
- Big changes to ridge noise - now consists of separate density functions for rivers, hills and "weirdness"
- Changes to temperature and vegetation noises
- Larion no longer overwrites minecraft:overworld/offset, instead introduces changes in minecraft:overworld/depth
- Changes include an extra depth factor based on continents (terrain is "raised" inland except for at rivers, meaning far inland mountains are higher than coastal mountains and so on)
- Adjusted "jaggedness" noise scale to make mountains less.. jagged and shaped more like real mountains
- Adjusted river tunnelling for larger tunnels and lots of saddle river valleys
- Most rivers are exposed to the surface now, at least partially, but tunnels can still generate under very tall terrain
Dependencies
Files
Larion-2.0.0-mc1.19.2-to-1.21.1.jar(55.07 KiB) Primary Download