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Legacy4J [Forge] 1.20.1-1.7.6

Changelog

Release 1.20.1-1.7.6

Updated at 2024-12-28 17:20.
Changelog
Release 1.7.6

  • Fixed Legacy options being loaded before the game starts, causing crashes
  • Updated License in mod file
    GitHub Update
  • Fixed 1.21.4-fabric being selected as the main version
    License Update
  • Now, we are using PolyForm Shield License 1.0.0
    Release 1.7.5
  • Added Show Advanced Options in almost all the options screen, and reorganized the options in a similar way to LE
  • Added Display Legacy Drowned Animation option in Graphics section
  • Added Display Inverted Crosshair option in User Interface section
  • Added Display Trading Indicator option in Graphics section
  • Added Display Held Item Lighting option in Graphics section
  • Added Display Loyalty Effect option in Graphics section
  • Added Selected Item Tooltip Lines slider in User Interface section
  • Added Selected Item Tooltip Ellipsis option in User Interface section
  • Added Player Identifiers, which are a data-driven way to change the color, options map sprite, map decoration sprite for each player index (based on player join order, defined as in Legacy Edition)
  • Added the remaining 8 player colors from new-gen LE
  • Added a way to add glow overlays to entities by adding the _glow suffix to the desired texture for the glow overlay
  • Added Shooting Ghast and Drowned glow overlays similar to LE
  • Added Common Colors: experience_text, insufficient_experience_text, anvil_error_text, enchanting_text and highlighted_enchantment_text
  • Added missing Immediate Respawn from non-op gamerules
  • Added displayPack optional string in Resource Assorts, to define which pack will be used for the background and icon, if sprites are not defined
  • Added isLocked option in World Templates, to block changing the selected resource assort and seed view (enabled by default)
  • Added Move Ingredient and Move Fuel tooltips to the Furnace Interface
  • Added Lock Control Type Changes to Advanced Game Options section
  • Added Vehicle Camera Rotation slider in Graphics section, with NONE,All Entities, Only Non-Living Entities and Only Living Entities options
  • Added Selected Item Tooltip Spacing in User Interface section
  • Added Legacy Tooltip Scaling option in User Interface section
  • Added Default Particle Physics option in Graphics section
  • Added Starter Map, Starter Bundle, Default Map Size and Legacy Map Grid gamerules
  • Added Place One, Drop, Drop All and Drop One control tooltips
  • Added Pick Up, Place and Drop control tooltips to Bundle
  • Added Suspicious Stew recipes to Crafting Interface
  • Added Factory API dependency (the Legacy4J GUI API)
  • Added 1.21.3 and 1.21.4 versions support
  • Added Banner Creating in Crafting Interface Banner recipe type
  • Added Common Values, working like Common Colors, but in <namespace>:common_values location, and accepts any number and boolean values
  • Added widget_text_shadow(boolean) and legacy_font_dim_factor (number/float [0,1] range) common values
  • Completely reworked the mod to work with the least amount of changes between modloaders and game versions
  • Now, World Templates will only support an array to define its elements, the old syntax will be kept for a limited time so as not to break resource packs, check here for more information
  • Now, the priority order of the bed error message You can only sleep at night or during thunderstorms has been swapped with You may not rest now; there are monsters nearby
  • Now, the splash position will adjust when using a custom Minecraft LE style logo
  • Now, witches will render their hat like in LE
  • Now, stars are smaller like in LE
  • Now, Allium Rooms will generate in Woodland Mansions like in LE
  • Now, baby villagers will follow Iron Golems carrying flowers
  • Now, the RenderableVList scroll position and the amount of elements on the screen will be more similar to LE
  • Now, the Numpad Enter key will be used for showing the keyboard when using kb/m, to avoid conflicts and make the gameplay more similar to vanilla
  • Now, the Auto Control Type will detect any input from kb/m and controllers
  • Separated Toggle Sneak, Toggle Sprint and Sensitivity between Controller and Key Binds sections
  • Re-Worked Legacy4J Options system, now it'll be easier to add options
  • Renamed option Control Icons to Control Type, and moved to Advanced Game Options section
  • Re-Worked Legacy Tooltip Scaling, now it'll be more accurate to LE
  • Now, Minecarts have a doubled acceleration, like in LE
  • Now, Furnace Minecarts have a doubled speed, like in LE
  • Now, Minecarts won't have normal speed in some rail shapes, like in LE
  • Now, the view frustum will be bigger, to avoid render issues when falling down, thanks to ABU008 for noticing this and providing the code
  • Now, the Water Translucency from Biome Overrides is compatible with Sodium
  • Now, the Legacy Waters won't be disabled when Sodium is present
  • Now, the movements of carried items and tooltips will be smoother
  • Now, Minecarts won't slow down when in water
  • Now, option sections won't be hardcoded anymore, mods will be able to change them without workarounding
  • Now, Sodium will have its own option section when present (with the Shaders button, if Iris is present too)
  • Now, Sodium options will be reset when pressing Reset Defaults button
  • Now, when moving the cursor with a controller, it'll always be virtually
  • Removed Virtual Cursor option
  • Improved Creative world-relative movement, now it'll work properly with controller sticks
  • Now, Minecart player movement will be more similar to LE, and versions prior 1.14
  • Now, the Loyalty Effect will be more similar to LE
  • Updated SDL3 (isXander's libsdl4j) to 3.preview-3.1.3-46, its natives will need to be re-downloaded
  • Now, the default selected item tooltip spacing will be more similar to LE
  • Now, the Keyboard will have a higher compatibility with edit boxes and will position itself to ensure greater visibility
  • Enhanced Legacy Tooltip Scaling, now it'll be more similar to LE
  • Now, the top texts in the Leaderboards Interface will be better positioned
  • Now, the Spectator Gui will have a LE-style
  • Enhanced Creative Mode Tabs: reorganized some items and added Dragon Egg and Farmland
  • Enhanced Control Tooltips: now, icons won't repeat anymore, and they support hovering widget actions
  • Changed Creative Tab Listing syntax (like the World Templates, the old syntax will still load, but it's deprecated and will be removed)
  • Now, World Templates will support URL downloading and using non-resource paths
  • Now, the Inventory Interface player won't have fall flying pose anymore
  • Now, the animated character fall flying pose will be positioned more similar to LE
  • Now, the Crafting Interface will allow descriptions for recipes, such as Tipped Arrow
  • Now, there will be a message when trying to spawn an enemy with a spawn egg in peaceful mode, like in LE
  • Now, the stairs model will be more similar to LE (no colliding texture when translucent)
  • Now, enemies won't even appear when trying to spawn them in peaceful mode, fixing a vanilla bug
  • Now, when opening an Advancement Toast it'll automatically select its advancement in the Advancements Interface
  • Now, the Beacon Confirm Button will be similar to LE
  • Improved Recipe Info Filters (formerly known as Recipe Values), now they will be managed by codecs and support filtering by recipe results (if using the new syntax)
  • Changed Crafting and Loom tab listings syntax (the old syntax will still load, but it's deprecated and will be removed)
  • Now, the text stats in the Leaderboards screen will have the mojangles 11 font in resolutions below 720p and a larger separation to improve the readability
  • Now, the Loom Interface will be similar to LE: removed the craft_fail sound when pressing the Select Banner button; removed the Change Group control tooltip when a banner is not selected; the ingredients preview will be organized as a 2x2 recipe
  • Now, the paintings will allow translucency
  • Now, the Lectern screen will allow taking off its book
  • 1.20.2 and 1.20.6 versions won't be supported anymore
  • Fixed Edit Book screen allowing long titles, which could cause server crashes
  • Fixed Can Fly player option overriding any other abilities changes, causing conflicts
  • Fixed Resource Assorts not being applied when joining a world directly
  • Fixed Smooth Movement not working correctly
  • Fixed Vivecraft gui render mixin conflict
  • Fixed player movement mixin conflict with Vivecraft
  • Fixed Crafting Interface not using the items from inventory to assemble the result, causing wrong results
  • Fixed save directories being modified without being closed its lock
  • Fixed Key Binds and Setting interfaces Reset to Defaults button not updating the key mappings
  • Fixed map scaling not having proper center position
  • Fixed World Host 0.5.0+ compatibility
  • Fixed pistons erasing data from block entities
  • Fixed page control tooltip appearing briefly in Leaderboards screen when changing stat boards
  • Fixed Polytone compatibility
    Click here for complete changelog

Files

Legacy4J-1.20.1-1.7.6-forge.jar(7 MiB) Primary Download

Project members

Kyubion Studios

Kyubion Studios

Organization

Wilyicaro

Owner & Main Developer

Details

Published a year ago
Updated an hour ago