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Changelog
1.20.1-v1.5.3
Ported to 1.20.1.
Fixes
- Fixed a lighting flicker that could occur when placing blocks that let light through in an area lit by dynamic lighting.
- Entities emitting light no longer flicker when they move.
Additions
- Added the ability for resource packs to make armor with trims emit light based on the trim material.
- New light level provider for items:
lucent:match_armor_trim
: Read on the wiki here.
- New light level provider for items:
- Added the ability for armor trim textures to be emissive.
- Located in the
lucent_data/emissive_textures/armor_trim
folder in resource packs. - Does not work with Optifine.
- Read on the wiki here.
- Located in the
Changes
- Moved block texture emission from
lucent_data/emissive_texture
tolucent_data/emissive_textures/block
in resource packs.
Plugins
- Added
ILucentPlugin.markSectionDirty(SectionPos)
- Fired when a chunk section should be marked for render updates due to Lucent. Override this to run your own logic, and return
true
to cancel Lucent's behavior. - Does nothing and returns
false
by default.
- Fired when a chunk section should be marked for render updates due to Lucent. Override this to run your own logic, and return
Files
lucent-1.20.1-1.5.3.jar(219.8 KiB) Primary Download