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Lucent v1.5.3

Changelog

1.20.1-v1.5.3

Ported to 1.20.1.

Fixes

  • Fixed a lighting flicker that could occur when placing blocks that let light through in an area lit by dynamic lighting.
  • Entities emitting light no longer flicker when they move.

Additions

  • Added the ability for resource packs to make armor with trims emit light based on the trim material.
  • Added the ability for armor trim textures to be emissive.
    • Located in the lucent_data/emissive_textures/armor_trim folder in resource packs.
    • Does not work with Optifine.
    • Read on the wiki here.

Changes

  • Moved block texture emission from lucent_data/emissive_texture to lucent_data/emissive_textures/block in resource packs.

Plugins

  • Added ILucentPlugin.markSectionDirty(SectionPos)
    • Fired when a chunk section should be marked for render updates due to Lucent. Override this to run your own logic, and return true to cancel Lucent's behavior.
    • Does nothing and returns false by default.

Files

lucent-1.20.1-1.5.3.jar(219.8 KiB) Primary Download

Project members

Modding Legacy

Modding Legacy

Organization

SilverDavidMC

Programmer

Details

Published a year ago
Updated 6 months ago