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[1.20.5-rc2] Luminance 1.0.0-alpha.1

Changelog

Luminance 1.0.0-alpha.1 for 1.20.5-rc2

Changelog

Config Version 1

  • Added integer config option alpha_level.
    • This value is clamped between 0 and 100.

Features

  • Added Dynamic Shader Uniforms.
    • You can add custom dynamic shader uniforms using:
      • ShaderRenderEvents.ShaderUniform.registerFloat("modid", "example", Uniforms::getExample);
      • ShaderRenderEvents.ShaderUniform.registerFloats("modid", "example", Uniforms::getExample);
      • ShaderRenderEvents.ShaderUniform.registerVector3f("modid", "example", Uniforms::getExample);
      • In this example, your dynamic uniform name will be modid_example.
    • Luminance also comes with some already registered.
      • lu_viewDistance
      • lu_fov
      • lu_fps
      • lu_time
      • lu_eyePosition
      • lu_position
      • lu_pitch
      • lu_yaw
      • lu_currentHealth
      • lu_maxHealth
      • lu_currentAbsorption
      • lu_maxAbsorption
      • lu_currentHurtTime
      • lu_maxHurtTime
      • lu_currentAir
      • lu_maxAir
      • lu_isSprinting
      • lu_isSwimming
      • lu_isSneaking
      • lu_isCrawling
      • lu_isInvisible
      • lu_isWithered
      • lu_isPoisoned
      • lu_isBurning
      • lu_isOnGround
      • lu_isOnLadder
      • lu_isRiding
      • lu_hasPassengers
      • lu_biomeTemperature
      • lu_alpha
      • lu_perspective
      • lu_viewDistanceSmooth
      • lu_fovSmooth
      • lu_timeSmooth
      • lu_eyePositionSmooth
      • lu_positionSmooth
      • lu_pitchSmooth
      • lu_yawSmooth
      • lu_currentHealthSmooth
      • lu_maxHealthSmooth
      • lu_currentAbsorptionSmooth
      • lu_maxAbsorptionSmooth
      • lu_currentHurtTimeSmooth
      • lu_maxHurtTimeSmooth
      • lu_currentAirSmooth
      • lu_maxAirSmooth
      • lu_isSprintingSmooth
      • lu_isSwimmingSmooth
      • lu_isSneakingSmooth
      • lu_isCrawlingSmooth
      • lu_isInvisibleSmooth
      • lu_isWitheredSmooth
      • lu_isPoisonedSmooth
      • lu_isBurningSmooth
      • lu_isOnGroundSmooth
      • lu_isOnLadderSmooth
      • lu_isRidingSmooth
      • lu_hasPassengersSmooth
      • lu_biomeTemperatureSmooth
      • lu_alphaSmooth
    • This list of included dynamic shader uniforms will change over time, more will be added in future updates.
      • If you are a shader developer and need something custom, or just have a suggestion for a new dynamic shader uniform, add an issue to the Issues page with what you need, and it'll get added.

Resource Packs

Perspective: Default

  • Added Super Secret Settings Resource Pack.

Development Build

Please help us improve by submitting bug reports if you encounter any issues.

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Files

luminance-1.0.0-alpha.1+1.20.5.jar(190.23 KiB) Primary Download

Project members

MCLegoMan

Lead Developer

Nettakrim

Developer

Details

Licensed LGPL-3.0-or-later
Published 5 months ago
Updated a month ago