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Changelog
If no bugs are found in this rc, we will fully release Luminance 1.0.
- Fixed Hand Depth. (Nettakrim)
- Added
luminance:aa
antialias shader. (dannytaylor, Nettakrim) - Updated variable, and function names to be more relevant for the context of shader rendering. (dannytaylor)
- GAME -> UI, SCREEN_BACKGROUND -> UI_BACKGROUND, afterGameRender -> afterUiRender, afterScreenBackgroundRender -> afterUiBackgroundRender, afterHandRender -> afterVanillaPostEffectRender, afterWeatherRender -> afterFabulousRender
- Updated luminance json dataloader. (dannytaylor)
- "disable_game_rendertype" has been renamed to "disable_ui_rendertype".
- If "disable_ui_rendertype" cannot be found, it will check for "disable_game_rendertype", and "disable_screen_mode", before defaulting to false.
- "disable_game_rendertype" has been renamed to "disable_ui_rendertype".
_smooth
uniforms now lerp with a nonlinear deltatime factor, such that they will be the same speed regardless of framerate. (Nettakrim)- changed default value for
luminance:post/scanlines
Amount uniform from 800 to 2 (it looks nearly identical but is in the range where it directly affects the size of the lines, instead of only working because of moire with pixels). (Nettakrim) - Added
luminance_cam
andluminance_cam_fract
uniforms. (Nettakrim) - Added
luminance_clipping
uniform that returns the near and far clipping planes, this allows linearizeDepth to be actually correct. (Nettakrim) - Updated the alpha slider used in the config screen to have it's own class. (it's functionally the same). (Nettakrim)
Developers note
There is currently a bug with our development environment that causes mod-loader specific classes to sometimes not be loaded, however this doesn't effect the final build.
After releasing v1.0, I'll work on a fix for this, which will also allow for a merged jar for both quilt and fabric - and eventually neoforge.
Dependencies
Details
Licensed LGPL-3.0-or-later
Published a year ago
Updated 16 days ago