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Changelog
- Perspective uniform now defaults to
0.0F
. (legotaylor) - Added
luminance:post/color_overlay
shader. (legotaylor) - Updated silhouette shaders to use the color overlay shader. (legotaylor)
- Added new uniform
luminance_renderType
, that returns the most appropriate rendertype for where the game currently is in its render loop (nettakrim) - Added uniforms for arbitrary effect duration and amplitude (presence can be checked by seeing if duration is anything other than 0 [-1 is infinite]), defaults to
minecraft:speed
. (nettakrim)
Dependencies
Details
Licensed LGPL-3.0-or-later
Published a year ago
Updated 18 days ago