Features:
Blood Senses:
You spill blood if you get hurt, shown on the ground, and if low health you bleed out once in a while, and they will sense it and track you down
Sound Senses:
Causing these will alert other monsters of your position, they are:
Mining for blocks, Placing blocks, Explosions, Bows and Crossbows, Eating, Doors, Gates, Notes, Records, Buttons, Levers, Pressure Plates, Tripwires, Chests, Barrels, Pistons, Other zombies, and more!:
The louder the sound the more impact it has on them hearing it:
Light Sources:
Monsters can see exposed light sources from super far away, and will come to investigate if they have line of sight
Config:
Choose what monsters you want enhanced
by default it enables it for: "minecraft:zombie", "minecraft:husk", "minecraft:creeper", "minecraft:skeleton", "minecraft:stray", "minecraft:witch", "minecraft:zombie_villager"
Tries to support modded mobs, After running your modpack once, check out MobLists.toml -> enhanceableMobs to see a list of modded mobs that might work!
Misc:
Use pisons or tnt to attract zombies to areas, usefull for distractions to help you get away. They always go for the louder noise.
Optional random wandering hordes on surface (default off): Mobs will gather up together and wander the terrain in large groups randomly
Requires CoroUtil
Use in any modpack you want!