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N3rdyR0b1n's Magic Mayhem 1.3.0

Changelog

- NOTE

Due to the way spelldata is stored, replacing the mod with never versions can sometimes cause spells to be deleted. Because of this please be carefull when updating to this version of the mod as you might have to refill your spellbook once more.

changes :

  1. added levels to spells
  2. added extra progression
  3. added upcasting

- Levels

From now on, spells have a level. To cast or make use of them you need to match the spell's level with your spellcaster level.

- Progression

You spawn with a spellcaster level of 0. This means you can only cast level 0 spells.

  • Container :

    The container is an item that lets you turn your exp points into bars for crafting. 100 points is equal to 1 bar. Use these bars to craft Limit Breakers

  • Limit Breakers :

    Limit Breakers are items made of minerals and exp bars that let you increase your spellcasting level permanently. This also means you keep them after dying.

- Upcasting

When your spellcasting level exceeds the spell's level. You might be able to upcast it. Upcasting lets you increase the spells casting level by 1 which makes it more expensive but also more powerfull. Think of bigger explosions, more projectiles, longer effects or greater healing.

Files

magic_mayhem_spell-1.2.0.jar(521.16 KiB) Primary Download

Project members

N3rdyR0b1n

Member

Details

Licensed MPL-2.0
Published 7 months ago
Updated 3 months ago