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Changelog
- Made some improvements that allow sound packs to be more accurate (e.g. less missed/misfired weapon hit sounds)
- Modules other than the scanners are now updated every tick rather than every other tick
- Ticking is now done on client ticks, rather than on the first render tick following a client tick
ply_action
.swinging
is now set on the same tick the player clicks (which is one tick earlier than before), and stays on as long as the player is digging or spam clicking- Fixed sqrt values in
ply_motion
being 1000 times smaller than intended - (1.7) Fixed
legacy_hitscan
module using a wrong Y coordinate. (Fixesmat_default2016-1.2.1
playing whack sounds when clicking a vanilla chest with a sword.)
- Greatly reduced default log verbosity. Log messages are now split into four groups:
- Essential messages. Always visible.
- Soundpack-related messages. Visible when in dev/editor mode, or when the
-Dmatmos.log.soundpack=true
JVM flag is set. - Alias map-related messages. Visible when the
log.category.aliasmap
config option is enabled. - Messages used for debugging MAtmos itself. Visible when the
-Dmatmos.log.engine=true
JVM flag is set.
- Removed the configvars module (which created
dataconfigvars.cfg
), since it was unused and seemingly broken since its inception.