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MC Dungeons Weapons 9.0.0

Changelog

Breaking Changes

  • Redid the McdwEnchantmentsConfig and McdwEnchantmentSettingsConfig to be easier to read and use
  • Removed EnchantStatsID.java, as it is no longer needed
  • Moved the following values from the McdwEnchantmentSettingsConfig to the McdwEnchantmentsConfig
    • ENIGMA_RESONATOR_DIVISOR -> offset value for ENIGMA_RESONATOR
    • DYNAMO_STACK_CAP -> offset value for DYNAMO
    • ENCHANTMENT_TRIGGER_BASE_CHANCE -> procChance value in proc-able enchantments
    • HEALING_FACTOR -> offset value for healing enchantments
    • directDamageEnchantmentMultiplier called the same thing, but moved to top of McdwEnchantmentsConfig
    • Propagated necessary changes throughout project
    • Configs will be reset; BACK UP YOUR CONFIG BEFORE UPDATING
  • Cleaned up AreaEffectCloudEntity spawns by combining AOECloudHelper#spawnStatusCloud and AOECloudHelper#spawnPickyStatusCloud into one method: AOECloudHelper#spawnAreaEffectCloudEntityWithAttributes
  • Cleaned up Predicate Registration for Bows and Crossbows in McdwClient, reducing it from 5 methods to 3

Updates and Clarifications

  • Added Contribution attributions to fabric.mod.json
  • Explicitly depend on >=1.20.0 <=1.20.1 of Minecraft

Bug Fixes

  • Fixed #253, No longer crash when using something other than a healing potion with Dipping Poison. (Thank you, @Aesthir!)
  • Fixed #252, Ranged Enchantments now apply correctly on bows and crossbows and do not trigger when melee attacking with the bow or crossbow. (Thank you, @Scizith!)
  • Fixed SummonedBeeEntity not having attributes

Files

mcdw-9.0.0.jar(1.41 MiB) Primary Download