Changelog
Big update !
New content :
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Added a new greek unit : The Centaur, it can be melee or ranged. Ranged ones can drop the Greek composite bow and melee one can drop the following new sword.
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Added a new weapon : The Iron Centaur Sword. More durable and a little bit stronger than the average Iron Sword.
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Added a config file for the mod. (you can set the new patrol system to true/false and chose the spawning delay between 1 and 60 minutes, it's 20 by default)
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Added a new system, the patrol.
Every few minutes (between 1 and 60, configurable in the new conf file) a patrol will spawn.
The patrol will spawn near a random player in the overworld and will go to a target location.
If a member of the patrol see a target every member will focus that target until it's dead and then resume the patrol. If the patrol leader is killed a new one will be chosen amoung the other patrol members.
In temperate biomes :
In hot biomes (50% chance to get a caravan in the patrol) :
In cold biomes :
Changes :
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Generified a lot of the current AI goals and entity classes
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Each faction wil now target the other factions and will not revenge on the same faction type than themselves.
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The spawn reduction for the Egyptians unit is now cleaner.
Bug fixes :
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Sounds for the infantry units creation by spawners wasn't playing
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Sounds for mythycal units creation wasn't playing when a Hersir summoned one