Mekanism Additions

Mekanism Additions

Mod

Additions module for Mekanism, contains things that don't quite fit in the other modules.

Client and server Decoration

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10.2.2.462

Changelog

1a7e71f - Try to specify the exact version match for the Mekanism dependency of submodules, falling back to using just a dependency on Mekanism
9de61f7 - Just NO-OP our getCapability implementation if it is called before our entity has finished constructing #7490
b7caee2 - Improve overall item capability performance by keeping track of the capability cache on the top level instead of under each item capability helper, which also fixes persistent helpers adding to the same cache multiple times #7476
3ea3653 - Fix MekaSuit Helmet compass being off by one compared to F3 for values that are negative #7492
4862222 - Improve side calculation of blasting unit for blocks like slabs or snow
99dbfef - Allow specifying a position in the build command to build multiblocks at to more easily use the build command to get multiblocks right up against each other, and fix internal multiblocks thinking the structure is no longer valid if an external multiblock neighboring them changed state #7494
ced74dd - Fix equals and hashcode contract for a few records and also fix the memory leak in BlockTransmitter regarding the cached shapes. Key comparison broke in the port to 1.18 so each time the shape was queried it would increase the allocated memory. Also changed the key from a record to a packed short for better lookup performance and lower memory usage
7e56ce4 - Pack the transmitter key slightly tighter by fixing an off by one issue
d46e763 - New Crowdin updates (#7489)
9395a96 - Bump version to 10.2.2

Files

MekanismAdditions-1.18.2-10.2.2.462.jar(1.04 MiB) Primary Download

Project members

pupnewfster

Owner

CyanideX

Artist

Ridanisaurus

Artist

thiakil

Dev

Details

Licensed MIT
Published 2 years ago
Updated 2 months ago