Mekanism Tools

Mekanism Tools

Mod

Powerful tools and armor for Mekanism.

Client and server Equipment

231.6k downloads
114 followers
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Changelog

Warning: Mekanism is currently in alpha, and is not recommended for widespread use in modpacks. There are likely to be game breaking bugs, and updating from one alpha to the next may cause various mekanism blocks to disappear/void their contents. While we will try to not have this happen/keep it to a minimum make sure to make backups. You can read more about the alpha state of this project here.

b3fb169 - Update deps, bump min neo version to 21.0.31-beta, and adjust to support the damage pipeline update
d00749f - Make vanilla golems immune to radiation similar to how the robit is immune to radiation (https://github.com/mekanism/Mekanism-Feature-Requests/issues/608) This is done via a new radiation_immune tag
3333c4b - Hide Robit's health from Jade as the Robit uses energy not health
d8b2972 - Performed some consistency updates to things based on vanilla changes between 1.20.2 and 1.20.6:
- Made various teleportations use the new player teleport sound instead of enderman teleport sound
- Allow enchanting hazmat gear
8d75a05 - Create recipe default files for EMI to improve ease of use for the recipe tree
47fb8ba - Persist default skin for robit regardless of holiday if the default skin was manually set (#8138)
9d5b9a0 - Commit accidentally missed files from the emi recipe defaults commit
bbe2770 - Update github actions to use the newer gradle actions, and make the game test action also run unit tests
71e98b4 - Update Neo and NeoGradle, and enable use of gradle's configuration cache
a7ae1af - Cleanup fall damage reduction logic:
- Make fall protection take new safe fall distance attribute into account
- Account for the damage multiplier of the block and the entity
- Fixed handling when the remaining energy would only partially protect from the damage
- Allow step sound handling to make use of combination step sounds for players
da6998f - Replace excess waste fission logic adapter mode with a critical waste level mode. Default config is set at 90% of waste tank's capacity (#7851)
dcd35c2 - Clamp set burn rate when removing assemblies from the fission reactor (#8132)
43530d8 - Add QoL recipes for 1.21 content, made the formulaic assemblicator use a crafter instead of a crafting table, and added a crushing recipe for honeycomb blocks
585a0ba - Don't allow the cardboard box to pick up trial spawners or vaults
4b93c1b - Mirror vanilla and don't allow obsidian tnt that goes through a nether portal to destroy the portal, and make use of vanilla's TNT renderer now that it supports custom block states
7d19539 - Expose a way to modify item attributes from custom Meka Suit and Meka-Tool modules and move some of our enchantment based modules over to using attributes
- Removed soul speed 1 from free runners and instead replaced it with the movement efficiency attribute. This allows free runners to truly make you free! (except from cobwebs, and all those other pesky terms and conditions that apply)
3d54df9 - Fix installing modules after the first or removing modules one at a time not working. If the value set in the module tweaker for a config option is no longer valid after changing the number of installed modules, the value will be reset to the default
2b9d374 - Bump min Neo version to 21.0.4-beta and account for breaking changes
68f5d8f - Support persisting the remainder item for the nutritional liquifier (https://github.com/mekanism/Mekanism-Feature-Requests/issues/479)
7d0926c - New Crowdin updates (#8137)
fcb0d5e - Bump version to 10.6.3
84bd9a5 - Revert changes to publish action
8bee5f5 - Mark the output changelog task as not compatible with the configuration cache

Files

MekanismTools-1.21-10.6.3.49.jar(469.67 KiB) Primary Download

Project members

pupnewfster

Owner

CyanideX

Artist

Ridanisaurus

Artist

thiakil

Dev

Details

Licensed MIT
Published 2 years ago
Updated 2 months ago