Mob AI Tweaks

Mob AI Tweaks

Mod

A mod that reworks mob AIs. Including some bosses.

Client and server CursedGame MechanicsMagic MobsOptimization

13.6k downloads
55 followers
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Mob AI Tweaks 1.5.0 for 1.20

Changelog

-Mod is now released.

-Added a spin animation to the Stray's jump attack.

-Added enchantment rewards which are dropped by some mobs, they cannot be obtained anywhere else but said mobs. (can be disabled by setting enchantments_from_mod to false)

-Added a config option to disable skeletons turning into wither skeletons when withering away. (skeletons_can_convert_to_wither)

-Added a config option to disable skeleton strafing speed buff. (skeleton_strafe_speed_buff)

-Removed some unnecessary checks for mob spawning.

-Reworked how drowned with trident works. Like players, they will lose their tridents upon throwing them and need to pick it back up. Additionally, loyalty now works on them.

-Zombie fishermen and Drowned can now use fishing rods to reel their targets toward them.

-Fixed mobs "freezing" when killed quickly while they are sitting.

-Fixed Strays' jump attack being broken in uneven terrain.

-Fixed Allays missing their melee attack animations.

-Fixed Guard Villagers' pathfinding being broken by this mod.

-And various other fixes I forgot to list down.

Files

mob-ai-tweaks-1.5.0-1.20.jar(310.23 KiB) Primary Download
Fresh AI Tweaks 1.20.zip(76.13 KiB) Download

Project members

Unknowneth

Member

Details

Licensed MIT
Published 4 months ago
Updated a month ago