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Mob AI Tweaks 1.7.5 for 1.20.1

Changelog

-Fixed baby Wither Skeletons having a much lower eye height than intended. This lead to them attempting to pathfind into 1-block gaps and suffocate. (Note: Wither Skeletons are usually 20% bigger than other skeletons, this lead to baby Wither Skeletons being 1.1 blocks tall making them unable to fit under 1 block gaps. This is INTENTIONAL)

-Fixed a crash that could occur if the player was killed during the middle of an Iron Golem or Ravager's special attack.

-Fixed a crash that could occur if an Illusioner loses its target while reshuffling clones.

-Fixed Illusioner clone's arrows having different inaccuracy deviation, they now all share the same uncertainty.

-Fixed a crash that could occur if a Skeleton while skeleton_switch_to_melee_range setting is set to 5 or higher, attempts to switch to a melee weapon.

-Optimized the code used for the Elder Guardian's reworked beam attack.

-Added particle effects to indicate if a Ravager is about to and is performing its special attack.

-Added Tide armor trims to the Elder Guardian's drops.

-This mod now patches GoalSelector's tick() function and puts it inside a try-catch statement. In simpler words, mob behaviors can no longer crash the game and only leave an error message in the server log.

Files

mob-ai-tweaks-1.7.5-1.20.1.jar(468.73 KiB) Primary Download

Project members

Unknowneth

Member

Details

Licensed MIT
Published 9 months ago
Updated 2 days ago