Changelog
-Fixed baby Wither Skeletons having a much lower eye height than intended. This lead to them attempting to pathfind into 1-block gaps and suffocate. (Note: Wither Skeletons are usually 20% bigger than other skeletons, this lead to baby Wither Skeletons being 1.1 blocks tall making them unable to fit under 1 block gaps. This is INTENTIONAL)
-Fixed a crash that could occur if the player was killed during the middle of an Iron Golem or Ravager's special attack.
-Fixed a crash that could occur if an Illusioner loses its target while reshuffling clones.
-Fixed Illusioner clone's arrows having different inaccuracy deviation, they now all share the same uncertainty.
-Fixed a crash that could occur if a Skeleton while skeleton_switch_to_melee_range setting is set to 5 or higher, attempts to switch to a melee weapon.
-Optimized the code used for the Elder Guardian's reworked beam attack.
-Added particle effects to indicate if a Ravager is about to and is performing its special attack.
-Added Tide armor trims to the Elder Guardian's drops.
-This mod now patches GoalSelector's tick() function and puts it inside a try-catch statement. In simpler words, mob behaviors can no longer crash the game and only leave an error message in the server log.