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Mob AI Tweaks 1.7.4 for 1.20.1

Changelog

-Fixed a crash that could occur when playing with Caverns and Chasms mod.

-Fixed sitting hostile mobs phasing through the world upon relogging.

-Fixed sitting hostile mobs attacking players in creative when attacked.

-Fixed the sitting positions of skeletons.

-Fixed this mod's enchantments being able to spawn in modded structures.

-Added a config option to change the shooting speed of skeletons and pillagers. (config/mob-ai-tweaks/ranged_mobs/override_attack_intervals.txt)

-Added a config option to change the melee attacking movement speed of pillagers. (pillager_melee_mode_speed_boost, 0 by default, which means no movement speed boost)

-Added a config option to change the melee attacking movement speed of skeletons. (skeleton_melee_mode_speed_boost, 10 by default, which means 10% faster, overriding vanilla's 25%)

-Added a config option to change the secondary melee weapon of skeletons and pillagers. (config/mob-ai-tweaks/ranged_mobs/mob_secondary_weapons.txt, pillagers have stone axes by default)

-Added a config option to change the wait time needed for pillagers to switch to an axe and try to break a blocking target's shield. (pillager_shield_break_cooldown, 60 by default, making the pillager wait 60 ticks (3 seconds) before attempting to break a shield), 0 means immediate)

-Added a config option to change the distance needed for pillagers to switch to a melee weapon when their targets are up-close. (pillager_switch_to_melee_range, 3 by default, 0 means its disabled)

-Added a config option to allow skeletons to switch to a melee weapon when their targets are up-close. (skeleton_switch_to_melee_range, 0 by default, which means its disabled)

-Nerfed the melee attacking movement speed multiplier for skeletons to compensate for the fact that all melee attacking mobs do not "pause" when pathfinding anymore. (from vanilla's 25% to 10%)

-Nerfed the shooting speed of wither skeletons when using a bow, they now take 1 second longer. This means they fire 0.5 seconds faster than a bogged, which is roughly 1 arrow every 3 seconds on hard difficulty.

-Nerfed pillager's shield breaking behavior, they now wait for 3 seconds before attempting it and now occasionally pauses trying to close the gap to make them look like they're "playing it safe".

-Nerfed crossbow using mobs, they now shoot slower on easy difficulty.

-Removed "pillagers_use_melee_attack" config option, it is now replaced by "pillager_switch_to_melee_range".

Files

mob-ai-tweaks-1.7.4-1.20.1.jar(466.91 KiB) Primary Download

Project members

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Member

Details

Licensed MIT
Published 9 months ago
Updated 2 days ago