Changelog
-Heavy code reformatting and optimizations.
-Expanded config even more.
-Mobs can now use the After Burner enchantment.
-Nausea now makes ranged attacking mobs inaccurate.
-Fixed Sheperd Villagers not being able to shear sheep correctly.
-Entities with the glowing effect can now be targeted through blocks.
-Rewritten the code used for the pathfinding rework. It now excludes melee attacking mobs entirely as there is barely any difference with or without it. For ranged attacking mobs, the improved pathfinding is only enabled if they are shooting anything and moving at the same time.
-Added ja_jp (credit to karaagedesu1) and fil_ph localizations.
-Added a bunch of commands for debugging purposes and datapack compatibility. /motion to move mobs, /pathto to make them pathfind somewhere, /target to make them target another entity, /attack to make them use melee or ranged attacks on other mobs
-Added a toggle for burning projectile visual effects added by this mod.
-Added a rework to cats.
-Added a rework to blazes.
-Added a rework to endermen.
-Added a small tweak to parrots.
-Added a rework to iron golems.
-Added a tweak to shulkers.
-Added a rework to illusioners.
-Added a tweak to squids.
-Added a small tweak to general tameable mobs.
-Added a new mechanic: Ominous Mobs.
-Added 2 new enchantment rewards: Vorpal Weapon and Perfect Parry.
-Added 2 new datapack tags: #mob-ai-tweaks:bosses_that_announce_spawn and #mob-ai-tweaks:bosses_that_announce death.