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Changelog
More Mob Variants 1.3.0
- Re-wrote the mod from scratch to be more optimized and customizable
- Clients without the mod can now join servers with the mod
- Every feature in the mod can be customized with datapacks
- Data-format has been reworked to allow for complete customization (none of the variants that come with the mod are hard-coded)
- Sheep have their own wool textures
- Sheep show their dye colour when sheared
- Sheep can spawn with horns in cold biomes (with four horn variants!)
- Pig mud can be specified to disappear after a set amount of time has passed
- Cat variants are also now using the same data-driven format as the other mobs
- New Variants:
- Rare "duck" chicken variant
- Cows
- Cream
- Albino (rare, spawns in taiga biomes)
- Sheep
- Inky
- Long-nosed
- Skeletons
- Dungeons-style
- Weathered
- Sandy (more common in deserts)
- Mossy (spawns in jungles, swamps, and lush caves)
- Spiders
- Brown
- Tarantula
- Black Widow
- Bone (rare)
- Wolves
- Backported the new 1.20.5 wolf variants!
- This means that naturally spawning wolves are now biome-based, and the modded variants can be obtained through breeding:
- Basenji (jupiter + golden retriever, or rusty + ashen)
- French Bulldog (husky + golden retriever, or rusty + golden retriever)
- German Shepherd (jupiter + husky, or woods + chestnut)
- Golden Retriever (jupiter + pale (default), or rusty + pale (default))
- Husky (black + ashen, or snowy + ashen)
- Jupiter (rusty + woods, or striped + woods)
- Skeleton (spawns in the nether)
- Backported the new 1.20.5 wolf variants!
- Fixed a ton of bugs (and maybe introduced new ones, join the discord if you find any!)
Files
moremobvariants-forge+1.19.2-1.3.0.jar(370.1 KiB) Primary Download