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Changelog
- Started Implementing More Dynamic CoolDowns
- Fully Implemented a more Dynamic Smash CoolDown
- Added Walljump
- Added SmashJump
- Added Reverse Walljump (flip walljump)
- Reworked SlideJump Physics
- Added a proper ''ParryActive'' Gui for RedParries
- Added a Configuration For Parryng Gravity
- Parryng Gravity now Grants you a small configurable speed boost Upwards
- Now Every Configuration File Will get generated insdie of a folder called ''movement arrows'' - (this will break previous configs, sorry)
- Removed Redparry from the ''Experimental'' features list
- Added A Parry Knockback Configuration Value
- Now the ''slidejump while on water'' configuration values are applied Properly
- Now Smash Will have 0 cooldown when you spawn in the game
- Added Dynamic Parry animations That Change Depending on Different Circumstances
- Fixed Parryng over 20 blocks of fall damage crashing your game
- Reworked the ''titanfall Slidehopping'' Config Option
- Added Dynamic Falling Blocks to Tier 4 Smash Explosions
- Added 11 new Advancements and reworked Most Already Existing Ones
- Further Optimized Some Assets of the mod for a smaller file Size
- And More! (i still haven't figured out how to make changelogs look decent tho)
Dependencies
Files
movement_arrows-1.1.2.1R-forge-1.20.1.jar(815.39 KiB) Primary Download
Links
Details
Licensed ARR
Published 2 months ago
Updated 5 days ago