90% of ad revenue goes to creators. Go ad-free while supporting creators with Modrinth Plus. Subscribe today!

Mutationcraft 1.1.6

Changelog

So I decided to put this mod back in release version with reduced file size as I've deleted a lot of sound files and images...

Changelog:

  1. New mobs were added into the game! The mobs we've added are the assimilated sheep, the assimilated roamer, the developed roamer and the assimilated human!

Assimilated Sheep - Assimilated version of the normal sheep, transformed by necroptor into this monstrosity...

Assimilated Roamer - Assimilated version of the player, has special abilities, those being he can get a speed boost everytime he hits another entity and also has a 20% chance of inflicting hunger on the entity he's been attacking.

Developed Roamer - A Better and Upgraded version of the assimilated roamer, has a bigger speed boost when he hits and also has a 20% chance of inflicting the severene effect! If that's not enough, once he gets to half of his life, his damage increases! This mob can be found spawning naturally or with the method of evolution, that being when a assimilated roamer kills a player or a villager or when 2 minutes pass and he is still alive!

Assimilated Human - Assimilated version of the normal zombie, transformed by necroptor into this monstrosity...

  1. New effects:

Severene - If an entity has this effect, he will take additional damage as time goes by...

Rage - If an mutant variant walks on a fresh diseased block he has a chance of getting this effect, which will grant him strength and speed. Note: This effect does not work on other mobs and it's still a work in progress...

  1. New item, called mutagen serum which will cure the assimilated wandering trader and the assimilated villager just with a right click with this serum in main hand...

  2. New features, gamerules!!

There are currently 3 gamerules into the game all determing the evolution stages of the mobs...Note: All the gamerules are set to true by default...

  1. New evolution stages for the Human Stage 1 and the Human Stage 2. I'll explain how this works:

If 5 minutes passed, the Human Stage 1 will transform into a Human Stage 2. Again, if 5 minutes passed the Human Stage 2 will transform itself into a Human Stage 3...This action has a gamerule if you would like to disable the evolution...

  1. Balanced weapons and armors, also with recipes.

  2. The roamers can spawn with nametags to confuse the player.

  3. Changed most of the sounds and removed the others we didn't use...

  4. New feature, if an assimilated entity has mutagen sickness active and it's health drops below 4 hearts, the normal entity will mutate itself into his assimilated version!!!

  5. Fixed small bugs and repaired some complier issues...

Files

Mutationcraft_1.18.2.jar(9.22 MiB) Primary Download

Project members

ASEStefan

Owner

Details

Licensed ARR
Published a year ago
Updated a year ago