90% of ad revenue goes to creators. Go ad-free while supporting creators with Modrinth Plus. Subscribe today!

Mutationcraft 1.2.2

Changelog

Well it's about time :]

Improvements and New Features and Mobs

Corrosion now deals damage to any armor ( other mods are compatible too ).

All the mobs have increased attack range.

The necroptor and reductor can now climb.

The spider won't be attacked by any assimilated mobs anymore and the only way to make him transform would be to hurt him when he has mutagen sickness active.

Enderman can now teleport to you and also bring allies with him.

(Enderman will bring a lot of allies as reinforcements!)

The mod armor's now have special sounds when equipped.

Added the names of the first members of the discord server on the assimilated roamer and the developed roamer

Added a shaking animation for the enderman when it sets it's attack target.

The reductor can now make himself invisible for a short period of time.

The witch now makes a sound when buffing nearby allies.

The mobs now won't spawn in houses anymore (atleast I hope so).

Mobs now spawn in every dimension due to lag when despawning if in other dimensions.

The Assimilated Witch has reduced chance of buffing allies when they are hurt.

Fixed the reductor spawning itself.

The human stages 1,2,3 now have special living sound.

The mobs now only need to be hit in order to transform into its mutated version, they don't need to have less than 4 hearts anymore.

The mobs will now only spawn at night ( except the miter ).

The Assimilated fox, wolf, pig and the necroptor can now go through 1 block tall gaps.

The Parasitic creatures now have a 40% chance of inflicting mutagen sickness when attacking.That means that not everytime will the player or mob get infected.

The parasitic creatures, ( except the necroptor ) will not attack friendly mobs anymore so they can be mistaken for when a player is nearby. New effect: Bleeding - This effect will deal damage to its target. Only Human Stages 1,2,3 inflict this effect when attacking, the bigger the stage is, the longer the time you'll have this effect active. If u move during the effect, you will take even more damage.

The fire aspect enchantment on sword now deals extra damage to mutant creatures because they are weak to fire.

The mutagen sickness now has a 50% chance of duplicating itself when it first expires, that meaning the target will have mutagen sickness for even more time!

The enderman can now also teleport the human stage 1 to his location.

Added a new cool weapon called flamethrower that can ignite fire everywhere,has a chance of setting entities on fire if they are hit by it!

Now the player has a chance of spreading the infection. He can spread it if he has mutagen sickness active and he attacks other entities barehanded.

The necroptor bomb now actually acts like one.

Mobs Added:

Added a new helicopter mob that is really what the name implies. He can summon hazmat guards and new mobs called Hazmat Leader,Hazmat Flamethrower,Hazmat Medics.

Hazmat Leader - Stronger version of the hazmat guard, can also perform leaps at it's target.

Hazmat Flamethrower - Has a flamethrower and just burns everything.

Hazmat Medic - Weak in melee combat but he can heal allies.

Assimilated Wolf - Assimilated version of the normal wolf.

Assimilated Fox - Assimilated version of the normal fox, also has a chance of getting a big speed boost when it sees it's target.

Assimilated Bear - This ferocious cold creature will freeze you once he attacks and also give you slowness.

Files

Mutationcraft_1.18.2_1.0.0.jar(13.83 MiB) Primary Download

Project members

ASEStefan

Owner

Details

Licensed ARR
Published a year ago
Updated a year ago