Mythic Metals

Mythic Metals

Mod

Adds a large variety of ores, toolsets, weapons and armor to the game.

Client and server EquipmentWorld Generation

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[1.21+] Mythic Metals - 0.20.0

Changelog

0.20.0

The changelog for this one is huge. Most of the changes are related to technical stuff, but the first things are gameplay-related.

The reason this update took so long is mainly due to a large downtick in freetime, and making sure Datafixers were available, meaning you can take your old worlds up to 1.21 without anything major changing.

Remember to make a backup!

While datafixing is implemented, it is still experimental. You might lose item data when updating. Please do report these issues on GitHub if you find them.

Mythril Drill Rework

This is an experimental rework trying to make the Mythril Drill more intuitive to use. Feel free to let me know what you think of these changes (preferrably via the Discord server).

  • Drill no longer needs to be activated
  • Fuel is no longer consumed over time
  • One fuel is consumed per block broken
  • Increased max fuel capacity: 1000 -> 4000
  • Fuel per Morkite: 10 -> 20
  • Increased invisible durability reduction: 30% -> 60% chance of ignoring damage
    • yes this has always been a thing while the drill is active

The upgrades also got the following changes:

  • Golden Luck Bonus: 1 -> 2 Luck
  • Golden Luck Gold Drop chance: 2.5% -> 3.33%
  • Aqua Affinity Air: 24 -> 60 ticks air restored when mining an ore
  • Regrowth: Will slowly increase fuel (NEW)

BUG - The Golden Luck Upgrade might be lost on updating from 1.20.x worlds!

Balancing changes

  • Palladium Armor now grants Burning Time reduction (25% per piece)
  • Combustion now increases Burn Time by 50% when applied
    • Note that this doesn't increase burn times, but effectively it removes fire protection from you
  • The Spiked Helmet ability (on the Legendary Banglum Helmet) was removed
  • Engrained Prometheum was changed to the following:
    • Overgrown threshold is now 1200 durability
    • Damage Bonus: +1 while overgrown (+2 if double the threshold)
    • Armor Bonus: +1 while overgrown (+2 if double the threshold)
    • Toughness Bonuses: +1 while overgrown (+2 if double the threshold), and +1 if the armor cannot be unequipped (I.E. Curse of Binding)
  • Increased Tidesinger Water vision: 25% -> 30%
  • Sweeping using a Royal Midas Gold Sword now correctly drops Raw Midas Gold
  • Slightly decreased the effect Fortune has on Banglum Ores: 8% -> 7% (per level)

Updated tags

As always with newer versions of Minecraft the tags had to be updated. These are now data-driven, meaning they are generated with code. This should make them faster to update, but also means there might be some holes where some items are missing from tags where they should be present. Make sure to report any issues you find with these, should you feel like anything is missing or broken.

Some specific tag changes:

  • Added the mythicmetals:mineable/mythril_drill tag, which controls what the Mythril Drill can effectively mine
    • By default this includes mineable/shovel and mineable/pickaxe, but now other mods/datapacks can change this
  • Added tags for all various Mythic Metals equipment (tools and armor)
  • Added tags for raw materials, storage blocks, specific tool types, ores, nuggets, and armor
  • Added/used tags for enchantments which affect Banglum Ores:
    • The mythicmetals:increases_mining_speed will increase the chance of Banglum Ores exploding by 5% per level. Includes Efficiency by default.
    • The c:increase_block_drops will increase the chance of Banglum Ores exploding by 7% per level. Includes Fortune by default.
    • The mythicmetals:silk_touch_like will heavily reduce the chance of Banglum Ores exploding, by 45% per instance. Includes Silk Touch by default.
  • ... and a lot more, which you can view on GitHub yourself

Ability changes

The Ability system is deprecated, and is slowly being decoupled into different places. The plan is to make them tag-driven where applicable, or otherwise use interfaces, attributes, or Item Components. Item Components are a new feature in Minecraft which work similarily to NBT (which are now placed under minecraft:custom_data).

Here is a list of the new Item Components:

  • The Carmot Staff Component (mythicmetals:carmot_staff_block) holds the block inside the Carmot Staff, and handles the tooltips for it
  • The other Carmot Staff functionality, which were using NBT tags, were migrated to components. The changes are shown in this list:
    • Locked -> mythicmetals:locked
    • Is_Used -> mythicmetals:is_used
    • Encore -> mythicmetals:encore
  • The Mythril Drill now uses two components: the Upgrade Component (mythicmetals:upgrades) and the Drill Component (mythicmetals:drill)
    • The Upgrade Component is a list of items on an item. Comes with some helper methods which can be used to implement upgrade functionality. Supports sizing.
    • The Drill Component essentially only holds fuel and handles tooltips related to it.
  • The Tidesinger Component (mythicmetals:tidesinger) holds a string on what pattern the Tidesinger armor is using. Also appends a tooltip for the specific type
  • The Midas Gold Sword now uses the Gold Folded Component (mythicmetals:gold_folded), which handles its dynamic tooltip and the Midas Touch Ability
  • The Prometheum Component (mythicmetals:prometheum) tracks durability repaired, and generally helps with automatically repairing the items.
    • This component is applied to items in a tag (see below!)

The following abilities were migrated to Attributes:

  • The Aqua Affinity ability now uses the minecraft:player.submerged_mining_speed attribute.
  • Carmot Shield now uses the mythicmetals:carmot_shield attribute.
  • The Depth Strider ability is now using the minecraft:generic.water_movement_efficiency attribute.
  • The Respiration and Better Respiration Abilities are now using the minecraft:generic.oxygen_bonus attribute.

The following abilites were migrated to tags:

  • Bonus Fortune applies to all items inside the mythicmetals:abilities/bonus_fortune tag.
  • Bonus Looting applies to all items inside the mythicmetals:abilities/bonus_looting tag.
  • The Prometheum Component is attached to any items inside the mythicmetals:abilities/auto_repair tag.
  • Midas Touch, which drops Raw Midas Gold on kill on entity is now decided by the mythicmetals:abilities/midas_touch tag.

The Riptide ability was migrated to the RiptideTool interface.

Other Changes

  • Moved armor textures from the minecraft folders to the mythicmetals namespace. This will likely break MM-related resourcepacks!
  • New Stormyx tool and item textures (#248, thanks Azzyparas!)
  • Added Cicada compat
  • Fixed an incompatibility related to Piglib
  • Added recipes for blasting Starrite and Unobtainium ores
  • Made the Carmot Shield Status bar rounded
  • Added a debug command for exporting all Armor Models via Isometric Renders

Translations

  • Added tag translations for most tags
  • German translations are now available (thanks Kurty00!)
  • Russian translations are now updated
  • Ukrainian translations are now available
  • A sidenote is that the Macedonian, Korean, and LOLCAT translations are out of date following these major reworks

Dependencies

Files

mythicmetals-0.20.0+1.21.jar(3.03 MiB) Primary Download
mythicmetals-0.20.0+1.21-sources.jar(2.61 MiB) Download

Project members

Noaaan

Owner

LordDeatHunter

Fortnite

glisco

Wisp Based API Dev

Details

Licensed MIT
Published 4 years ago
Updated a month ago