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Changelog
Added
- More structure stuff
- A larger office building
- The radio shack and helipad structures are no more
- Drawers for storing small quantities with style
- Notebooks and paper sheets
- Vinyl tiles
- Steam engine
- Low powered way of making power out of steam
- Has the same 85% efficiency as regular turbines
- Only a 2,000mB buffer that allows for up to 68kHE/s if constantly filled
- Added a config option to disable the chunky NEI handler
Changed
- Updated russian localizations
- Rebalanced burn values for most fluids
- Value ratios have been calculated, no more eyeballing
- All hail the spreadsheet
- The new values factor in the rarity, general demand and all processing steps
- Burn values are now generally higher than what they used to be
- Synthetic fuels like ethanol and biofuel have not yet been rebalanced
- Solid fuel recipes are now auto-generated based on the fuel's burn value
- In general, 150 TU worth of liquid fuel solidify into 100 TU worth of solid fuel, making solidification generally less efficient than burning it straight away
- Solidification is still an option when fuel has to be transported or stored in ways that would be inconvenient for fluids
- High speed steel is now composed of 5 parts steel, 3 parts tungsten and one part cobalt (instead of 2/1/1)
- Machine configurability has been added to the iGen
- Simplified some assembler recipes, tier 1 warheads now use vanilla TNT, tier 1 fuselages now run on ethanol and thrusters no longer require "upgrading"
- Changed the explosion algorithm for Tom, the radius is now 600 instead of 500 and it generates a large outer rim out of tektite as well as an inner rim
- Boilers will now constantly heat up during firestorms. This can be used to generate energy, but the extreme heat makes boiler explosions very likely
- Burning grass should no longer spread fire to neighboring blocks if the chunk is unloaded, reducing lag during firestorms considerably
- Ducking is now disabled if a GUI is open, preventing it from happening when using NEI or the chat
- Small turbines now require polymer, industrial turbines need rubber
- Buffed the carbon values of coal and coal-likes, lignite is now 33% carbon, coal is 50% and cokes are 75%
- Fluid icons, such as the items used to display recipes in NEI, nopw show fluid traits such as burn values
Fixed
- Fixed many NEI handlers having their slots in the wrong location
- Fixed batteries often voiding all charge when using buffer mode
- Fixed potential crash caused by schist stratum world gen scraping along chunk borders
- Fixed hoppers pulling the ingredients back out of blast furnaces
- Fixed post impact firestorm not synchronizing to clients on servers at all
- Potentially fixed an issue causing post impact effects to permanently heat up RBMK parts even after the firestorm has passed
- Fixed artillery rockets still having janky chunkloading that can cause severe lag
- Fixed NTM plants spawning even during a firestorm
- Fixed multi artillery shells colliding with each other during a split, destroying all but one in the air
- Fixed batteries often not subscribing in IO mode when their stored power is 0
MD5: f39e11961199fbaaebcd9eae616ee668
SHA1: e10de0e8f94d0241077dcc2ad9c839962594d7e2
Files
HBM-NTM-[1.0.27_X4417].jar(46.08 MiB) Primary Download
Details
Licensed LGPL-3.0-only
Published 2 years ago
Updated 4 months ago