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Hbm's Nuclear Tech Mod 1.0.27X5193 for Minecraft 1.7.10

Changelog

Added

  • Double barrel shotgun
    • Special weapon, spawns as part of certain loot pools
    • Uses the new 10 gauge caliber
    • Will reload after each shot, however it is not belt-fed, if ammo is depleted, the next reload must be triggered manually

Changed

  • Removed the old casing items
  • Reduced the flicker on the autoshotgun's holo sights

Fixed

  • Fixed the bullet casing molds being unobtainable
  • Fixed instant crash caused by smelting certain things in the crucible
  • Fixed the SPAS' alt fire having a delay of only 10 ticks instead of 20
  • Fixed 240mm nuclear shells not triggering properly if they hit their target within 3 ticks of being spawned
  • Fixed some items that are supposed to be hidden in NEI being visible
  • Fixed dual lever action shotguns having inconsistent damage
  • Fixed entities (especially players) not being affected at all by their own explosions (rockets, 40mm grenades, etc)
    • To keep rocket jumping at least somewhat viable, self-damage from explosions is reduced by 50%, the knockback remains the same
  • Fixed missing localization for the casing molds
  • Fixed the broken CIWS turret crashing instantly
  • Added safeguards to prevent any unnamed casing config from crashing
  • Fixed one of the break action revolver's faces having incorrect normals, making it invisible
  • Fixed the fluid trait config not loading correctly
    • Fluids are now subject to the /ntmreload command

MD5: e7ead8d5683f4082137ae2d95d845b45 SHA1: 141a043d59bb3c70efa1405e28e3c94dc9abe5cd

Files

HBM-NTM-[1.0.27_X5193].jar(50.07 MiB) Primary Download

Details

Licensed LGPL-3.0-only
Published 2 years ago
Updated a day ago