Changelog
Overhauled Trident Drowned + Big Fixes
+ Trident Drowned AI has been slightly enhanced
   - Removed the 'Free Instant Throw' they get
   + Added Arm Animations
   + Changed the timing to be closer to vanilla drowned throw times
   + Trident Drowned do not forget their target if the target exits water
+ Fixed drowned special headgear not rotating with the head properly
+ Fixed drowned with lowered arms not swinging when attacking
+ Fixed coconut saplings disappearing when they can't grow
+ Fixed Coconut Tree stumps/roots replacing surrounding blocks
+ Fixed the Conduit not working when Fluidlogged API is installed
   + Conduit properly waterlogs, rendering correctly
   + Now the Conduit works with any water plants from Oceanic Expanse nearby
   ~ This is a temportary fix, in the future I'll try to get Fluidlogged Blocks to work aswell
+ Changed the BlockFaceShape of the Conduit to Undefined
   ~ Stops buttons and levers from being placed on it
+ Added Conduit to the Fluidlogged Whitelist
+ Added Underwater Torches to the Fluidlogged Whitelistlist