Oh The Biomes We've Gone

Oh The Biomes We've Gone

Mod

An astounding sequel to the original BYG mod for 1.20+ with over 50+ biomes ranging from the magical to the realistic and all breathtaking!

Client and server AdventureDecorationFood MobsWorld Generation

32.1k downloads
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Oh-The-Biomes-Weve-Gone-Fabric-1.2.4

Changelog

1.2.4

  • Fix BWG Chest Boats not Saving Data
  • Fix Incompatibility with Slayers Beasts
  • Remove unused Tree NBTS, Refactor White Mangrove trees into folder
  • Return ResourceKey<CreativeModeTab> for our tabs

1.2.3

  • Fix Oddion Foods Saturation Values
  • Fix Colored Sand Recipes using colored sand instead of normal sand
  • Update Skyris Village Forage, and Small Houses to non-legacy, add Custom Structure Processors
  • Update Skyris Village Large Farm to non-legacy, decrease file size, improve crop randomization
  • Update Skyris Village Animal Pen to non-legacy, add Animals

1.2.2-Beta

  • Use Fabric API for Point Of Interest Type Registration to fix Forager not getting job on Fabric
  • Fix Sheep not being able to Eat off of Lush Grass
  • Fix Cattail exploding on Campfire when campfire isn't lit
  • Add Recipes for Colored Sand

1.2.1-Beta

  • Fix Oddion Foods having wrong Nutrition Values
  • Remove need for Explicit BlockPredicate Registration Method
  • Update Custom Structure Processor Registration
  • Require TYG 1.3.1 - Fixes Trees piercing surface
  • Fix Some surface Rule issues in specific cases
  • Require CorgiLib 4.0.3.2

1.2.0-Beta

  • Update/Add To French Language File (FR_FR)
  • Fix Dacite Variants not dropping cobbled dacite when minned and overgrown stone not dropping cobblestone
  • Give Sakura Leaves Cherry sound on break
  • Fix tall flowers not being able to be used to craft dyes
  • Add Forager Trades and Config
  • Add Vanilla Trades and Disable Option
  • Fix WhitePuffBall age not being reset when picked, Don't call super.use on ages less than 1
  • Fix WhitePuffBall growth being incorrect
  • Call GameEvent#Shear on successful FireCracker Leaves and Hydrangea Hedge Shears
  • Update WTHIT Plugin to new Format
  • Implement FruitBlockProcessor for Skyris Village TownCenters

1.1.2-Beta

  • Set getBucketItemStack in ManOWar.java to correct Item
  • Update Skyris Mason, Weaponsmith, Fletcher House and Armorer to non-legacy
  • Use Processor on Skyris Mason, Skyris Fletcher House
  • Remove Duplicate Skyris Butcher Shop Entry from Template Pool
  • Update Chinese Language File (ZH_CN)
  • Add Block and Item Tags for Alliums, Roses, Tulips, Amaranth, Sages and Daffodils
  • Remove Winter Succulent and HorseWeed from small flowers tag
  • Add Flowering Leaves and Flowering Bushes to Minecraft FlowerTag

1.1.1-Beta

  • Remove a bunch of unneeded stuff
  • Remove End Sand
  • Fix Flower Patch Item being dull
  • Add Wooden Fence Gates to Forge Wooden Fence Gates Tag
  • Add Icy BiomeTag
  • Remove Crimson Tundra, Frosted Taiga, and Frosted Coniferous Forest from Snowy BiomeTag
  • Add Other Types of Flowers to Vanilla Flower Tag
  • Fix Tillables not working on Forge
  • Use Sided Success on Bush like blocks at end of use method
  • Call GameEvent#BLOCK_CHANGE on Bush like blocks when they are updated
  • Fix swamp biome disabling/enabling
  • Update Required CorgiLib Version to 4.0.3.0
  • Fix Snowy plants generating on top of non-full snow blocks.

1.1.0-Beta

  • Fix some leaves having incorrect drops and not dropping leaves when sheared
  • Make Tall Prairie Grass only placeable on BlockTag Dirt to be the same as normal prairie grass
  • Make All VineBlocks Compostable and Climbable
  • Move All leaves into Wood Class/Creative Tab
  • Fix Holly Berry Leaves Drops
  • Fix Grass Generating in caves in Allium Shrubland
  • Adjust Just Like Grandma's Lang to say both pies
  • Make Stairs and Slabs Tags for BWG SandStone Sets and add to Respected Fabric Tags
  • Make BWG Desert Plants, Leaf Piles, Flower and Clover patches Compostable
  • Add Imbued wood to Fabric Budding Blocks Tags
  • Add all BWG Biomes to Minecraft IS_OVERWORLD tag and fabric IN_OVERWORLD tag
  • Fix the disabling of some biomes not working
  • Fix Cattail Drops
  • Change the way we do Biome Modifiers to use biomes and not tags to prevent accidentally adding our features to non-vanilla biomes
  • Fix Incompatibilities with Excessive Building, Blooming Biosphere, and Slayer's Beasts
  • Update Oh The Trees You'll Grow to 1.3.0 (Required)
  • Fix Winter Flowers not being compostable
  • Add BWG Flower Default/Warm Feature Equivalents to Vanilla Biomes
  • Make Vanilla Additions configurable on Fabric (Not available on forge due to it being in json and not in code)
  • Give Horseweed correct box shape
  • Add Oddion Bulb to Villager Plantable Seeds ItemTag
  • Add Mushrooms to Forge Mushroom ItemTag
  • Add a bunch of BiomeTags

1.0.6-Beta

  • Fix Skyris Hanging Sign Textures being swapped
  • Fix Blue Enchanted Sapling Crashing on place
  • Changes to Fruit Leaves
    • Pass Supplier of BWGFruitBlock to BWGFruitLeavesBlock instead of supplier of blockstate
    • Prevent Bonemealing when leaves are placed by players/decayable/Persistence Value
      • Reason for this is fruit should only really be growing when the leaves are attached to a tree
  • Fix Fruit Leaves Crash
  • Fix Yucca Trees not being growable on sand tagged blocks
  • Add Cracked Sand and Sandy Dirt to Sand Block and item tags
  • Make Cypress Saplings use 2 by 2
  • Fix Yucca Leaves Models
  • Add Light to Fairy Slipper
  • Make all BWG flowers have No Occlusion

1.0.5-Beta

  • Workaround for a crash involving fruit leaves decay (No Drops)
  • Change in how decaying leaves drop there fruit
  • Change PrairieGrassMixin.java to use Inject to be more compatible with other mods

1.0.4-Beta

  • Use Chunk Seeded Random for Crag Gardens Extensions
  • Fix Palo Verde Logs and Wood not having drops
  • Fix Orchard Trees requiring 2x2
  • Fix Incompatibility with Nature's Spirit

1.0.3-Beta

  • Fix Lush Farmland and grass not having loottables
  • Fix sandy farmland not having a loottable
  • Remove Vanilla Igloos from Shattered Glacier
  • Fix a bunch of Leaves drops
  • Remove Extra ModPlatform Classes, Add getConfigPath to PlatformHandler
  • Custom Mushroom Sizes
  • Add Huge Mushroom growers to mushrooms blocks
  • Add Hanging Sign Recipes
  • Make advancements not all Challenges

1.0.2-Beta

  • Fix Golden Apple from Green Apple Recipe overriding Vanilla Recipe
  • Fix Jacaranda Bushes Missing Collision
  • Move Platform based things to AutoService
  • Fix Wood Leaves being in Axe Mineable instead of Hoe Mineable
  • Fix Fruitblocks not dropping when the leaf above them decays
  • Fix palm saplings requiring 2x2 and dirt and not sand
  • Fix Firecracker Leaves dropping fir saplings
  • Remove the need for PrairieGrassMixin.java on Forge Side by using BoneMealEvent

1.0.1-Beta

  • Allow BoneMealing Allium Flower Bushes into Tall Alliums
  • Fix Crashing when going near fruit blocks on Fabric
  • Fix Podzol Floors in Cakes under Sakura Grove
  • Fix incompatibility with William Wythers' Overhauled Overworld
  • Add BWG Logs to Logs That Burn Tag
  • Fix a bunch of incorrect rendertypes around Plant like blocks
  • Remove Surface Lava Pools from Forest like biomes
  • Fix ores not genning in Eroded Borealis
  • BoneMealing Tall Alliums Makes Giant Alliums
  • Increase rate of Pumpkin in Pumpkin Valley

1.0.0-Beta

  • Initial release

Files

Oh-The-Biomes-Weve-Gone-Fabric-1.2.4.jar(33.38 MiB) Primary Download

Project members

Potion Studios

Potion Studios

Organization

Details

Licensed ARR
Published 2 months ago
Updated 19 hours ago