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Changelog
2.1.1-Beta (NeoForge Only)
- Move NeoForge Compostables and Fuels to Datamap
- Fixes Compostables not working on NeoForge
2.1.0-Beta
- Fix incompat with William Wythers' Expanded Ecosphere
- Fix Sakura Grove Order Cycle crash (Fixes Incompats with Cliff Tree)
- Fix BWG Ice missing from Mineable with Pickaxe Tag
- Add BWG Logs to Overworld Natural Logs Block Tag
- Fix Forge Block and Item Tags being in wrong directory
- Add Quicksand Damage type to NeoForge IS_ENVIRONMENT Damage Type Tag
- Fix JukeBox Song having wrong language key
- Add BWG Food to Common Food Item Tag
- Add Oddion Bulb to Crops tags
- Add Lush Farmland to NeoForge Villager Farmland Tags to allow villagers to plant on it
2.0.4-Beta
- Revert Fix Incompatibility with Slayers Beasts. -> Causes incompat with Terralith
2.0.3-Beta
- Fix BWG Chest Boats not Saving Data
- Fix Incompatibility with Slayers Beasts
- Return ResourceKey<CreativeModeTab> for our tabs
- Remove unused Tree NBTS, Refactor White Mangrove trees into folder
2.0.2-Beta
- Fix Colored Sand Recipes using colored sand instead of normal sand
- Update Skyris Village Forage, and Small Houses to non-legacy, add Custom Structure Processors
- Update Skyris Village Large Farm to non-legacy, decrease file size, improve crop randomization
- Update Skyris Village Animal Pen to non-legacy, add Animals
2.0.1-Beta
- Fix Missing Recipes for Doors, Trapdoors, Slabs, Stairs, Buttons, Pressure Plates, Signs and Fences
- Fix Oddion Foods Saturation Values
2.0.0-Beta
- Update to 1.21.1, Java 21
- Add NeoForge Support
1.2.2-Beta
- Use Fabric API for Point Of Interest Type Registration to fix Forager not getting job on Fabric
- Fix Sheep not being able to Eat off of Lush Grass
- Fix Cattail exploding on Campfire when campfire isn't lit
- Add Recipes for Colored Sand
1.2.1-Beta
- Fix Oddion Foods having wrong Nutrition Values
- Remove need for Explicit BlockPredicate Registration Method
- Update Custom Structure Processor Registration
- Require TYG 1.3.1 - Fixes Trees piercing surface
- Fix Some surface Rule issues in specific cases
- Require CorgiLib 4.0.3.2
1.2.0-Beta
- Update/Add To French Language File (FR_FR)
- Fix Dacite Variants not dropping cobbled dacite when minned and overgrown stone not dropping cobblestone
- Give Sakura Leaves Cherry sound on break
- Fix tall flowers not being able to be used to craft dyes
- Add Forager Trades and Config
- Add Vanilla Trades and Disable Option
- Fix WhitePuffBall age not being reset when picked, Don't call super.use on ages less than 1
- Fix WhitePuffBall growth being incorrect
- Call GameEvent#Shear on successful FireCracker Leaves and Hydrangea Hedge Shears
- Update WTHIT Plugin to new Format
- Implement FruitBlockProcessor for Skyris Village TownCenters
1.1.2-Beta
- Set getBucketItemStack in ManOWar.java to correct Item
- Update Skyris Mason, Weaponsmith, Fletcher House and Armorer to non-legacy
- Use Processor on Skyris Mason, Skyris Fletcher House
- Remove Duplicate Skyris Butcher Shop Entry from Template Pool
- Update Chinese Language File (ZH_CN)
- Add Block and Item Tags for Alliums, Roses, Tulips, Amaranth, Sages and Daffodils
- Remove Winter Succulent and HorseWeed from small flowers tag
- Add Flowering Leaves and Flowering Bushes to Minecraft FlowerTag
1.1.1-Beta
- Remove a bunch of unneeded stuff
- Remove End Sand
- Fix Flower Patch Item being dull
- Add Wooden Fence Gates to Forge Wooden Fence Gates Tag
- Add Icy BiomeTag
- Remove Crimson Tundra, Frosted Taiga, and Frosted Coniferous Forest from Snowy BiomeTag
- Add Other Types of Flowers to Vanilla Flower Tag
- Fix Tillables not working on Forge
- Use Sided Success on Bush like blocks at end of use method
- Call GameEvent#BLOCK_CHANGE on Bush like blocks when they are updated
- Fix swamp biome disabling/enabling
- Update Required CorgiLib Version to 4.0.3.0
- Fix Snowy plants generating on top of non-full snow blocks.
1.1.0-Beta
- Fix some leaves having incorrect drops and not dropping leaves when sheared
- Make Tall Prairie Grass only placeable on BlockTag Dirt to be the same as normal prairie grass
- Make All VineBlocks Compostable and Climbable
- Move All leaves into Wood Class/Creative Tab
- Fix Holly Berry Leaves Drops
- Fix Grass Generating in caves in Allium Shrubland
- Adjust Just Like Grandma's Lang to say both pies
- Make Stairs and Slabs Tags for BWG SandStone Sets and add to Respected Fabric Tags
- Make BWG Desert Plants, Leaf Piles, Flower and Clover patches Compostable
- Add Imbued wood to Fabric Budding Blocks Tags
- Add all BWG Biomes to Minecraft IS_OVERWORLD tag and fabric IN_OVERWORLD tag
- Fix the disabling of some biomes not working
- Fix Cattail Drops
- Change the way we do Biome Modifiers to use biomes and not tags to prevent accidentally adding our features to non-vanilla biomes
- Fix Incompatibilities with Excessive Building, Blooming Biosphere, and Slayer's Beasts
- Update Oh The Trees You'll Grow to 1.3.0 (Required)
- Fix Winter Flowers not being compostable
- Add BWG Flower Default/Warm Feature Equivalents to Vanilla Biomes
- Make Vanilla Additions configurable on Fabric (Not available on forge due to it being in json and not in code)
- Give Horseweed correct box shape
- Add Oddion Bulb to Villager Plantable Seeds ItemTag
- Add Mushrooms to Forge Mushroom ItemTag
- Add a bunch of BiomeTags
1.0.6-Beta
- Fix Skyris Hanging Sign Textures being swapped
- Fix Blue Enchanted Sapling Crashing on place
- Changes to Fruit Leaves
- Pass Supplier of BWGFruitBlock to BWGFruitLeavesBlock instead of supplier of blockstate
- Prevent Bonemealing when leaves are placed by players/decayable/Persistence Value
- Reason for this is fruit should only really be growing when the leaves are attached to a tree
- Fix Fruit Leaves Crash
- Fix Yucca Trees not being growable on sand tagged blocks
- Add Cracked Sand and Sandy Dirt to Sand Block and item tags
- Make Cypress Saplings use 2 by 2
- Fix Yucca Leaves Models
- Add Light to Fairy Slipper
- Make all BWG flowers have No Occlusion
1.0.5-Beta
- Workaround for a crash involving fruit leaves decay (No Drops)
- Change in how decaying leaves drop there fruit
- Change PrairieGrassMixin.java to use Inject to be more compatible with other mods
1.0.4-Beta
- Use Chunk Seeded Random for Crag Gardens Extensions
- Fix Palo Verde Logs and Wood not having drops
- Fix Orchard Trees requiring 2x2
- Fix Incompatibility with Nature's Spirit
1.0.3-Beta
- Fix Lush Farmland and grass not having loottables
- Fix sandy farmland not having a loottable
- Remove Vanilla Igloos from Shattered Glacier
- Fix a bunch of Leaves drops
- Remove Extra ModPlatform Classes, Add getConfigPath to PlatformHandler
- Custom Mushroom Sizes
- Add Huge Mushroom growers to mushrooms blocks
- Add Hanging Sign Recipes
- Make advancements not all Challenges
1.0.2-Beta
- Fix Golden Apple from Green Apple Recipe overriding Vanilla Recipe
- Fix Jacaranda Bushes Missing Collision
- Move Platform based things to AutoService
- Fix Wood Leaves being in Axe Mineable instead of Hoe Mineable
- Fix Fruitblocks not dropping when the leaf above them decays
- Fix palm saplings requiring 2x2 and dirt and not sand
- Fix Firecracker Leaves dropping fir saplings
- Remove the need for PrairieGrassMixin.java on Forge Side by using BoneMealEvent
1.0.1-Beta
- Allow BoneMealing Allium Flower Bushes into Tall Alliums
- Fix Crashing when going near fruit blocks on Fabric
- Fix Podzol Floors in Cakes under Sakura Grove
- Fix incompatibility with William Wythers' Overhauled Overworld
- Add BWG Logs to Logs That Burn Tag
- Fix a bunch of incorrect rendertypes around Plant like blocks
- Remove Surface Lava Pools from Forest like biomes
- Fix ores not genning in Eroded Borealis
- BoneMealing Tall Alliums Makes Giant Alliums
- Increase rate of Pumpkin in Pumpkin Valley
1.0.0-Beta
- Initial release
Dependencies
Files
Oh-The-Biomes-Weve-Gone-NeoForge-2.1.1-Beta.jar(33.37 MiB) Primary Download
Details
Licensed ARR
Published 4 months ago
Updated 4 days ago