90% of ad revenue goes to creators. Go ad-free while supporting creators with Modrinth Plus. Subscribe today!
Changelog
(Since 0.14.1) WARNING! 0.15.0 significantly changes how item/block protection works and there is a good chance you might need to add new exceptions for your server/modpack.
- (Forge) Fixed location-specific entity interactions not really being protected (e.g. armour stands).
Update 0.15.0 (MC 1.19.x, 1.18.2):
WARNING! This update significantly changes how item/block protection works and there is a good chance you might need to add new exceptions for your server/modpack.
- All axes, hoes and pickaxes are now default exceptions to item right-click use protection, both at air and at non-protected blocks. If one of your modded item of these categories requires protection, add it to the additional banned items option. Such items are often pickaxes with right-click (explosive) effects.
- Interacting with protection exception blocks no longer requires an empty hand if the item you're holding is a protection exception as well.
- Added a new block protection exception prefix (hand$ or force_hand$) for making interaction exceptions that always require an empty hand.
- Items in the additional banned items config option are now also blocked from item->block usage in the chunks neighbouring the claim (if neighbour item protection is enabled).
- Item use protection exceptions now also apply to item->block uses if the block is also an exception.
- Fixed spectators not bypassing claim protection.
- Added a default block protection exception in the server config for crafting tables. Add it manually, if you've used this mod before.
- Improved the comment for the "Allow Some Block Interactions" player option.
- Added a new server config option for completely disabling specific item interactions across the server.
- Added a new server config option for completely disabling speficic entity interactions across the server.
- Added a new server config option for completely disabling speficic block interactions across the server.
- Optimized autosaves of a lot of large units.
- Optimized client synchronization of very large parties.
- Optimized removal of very large parties.
- Fixed a potential crash from claim client synchronization delays.
- Fixed party ally removals not being synced to clients.
- Added a default exception for the firework rocket use.
- Added block/entity/item tag support (using the # prefix) to all of the block/entity/item list options in the server config file.
Details
Licensed LGPL-3.0-only
Published 2 years ago
Updated 3 months ago